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Assassin's Creed III

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  5. Sequence 9
  6. Missing Supplies
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      • Infiltrating Southgate
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      • Public Execution
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      • Missing Supplies
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      • The Foam and the Flames
      • A Bitter End
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      • Battle of Monmouth
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Assassin's Creed III - Missing Supplies

Make your way out to the Frontier and you'll find George Washington stationed in a fort out to the west. Talk to him and he'll tell you about some supplies that have been stolen. He'll tell you to seek out a Mr. Church. Head to the nearby chapel and go inside.

After the cutscene, walk out the front door and use Eagle Vision to track Mr. Church's men. Inspect the boxes and then make for the green circle to your left. When you reach the road, search again for wheel tracks in the ground. Follow this road and it will lead you to the man you seek. Keep in mind that your companion can't run through the trees like you can so you'll have to keep to the ground when traveling.

You'll find the cart driver Mr. Church and when you do, he'll take off running. Chase after him like you did Thomas Hickey. He will be much easier to catch so you should have no problem doing it within the time limit. After catching him, go to the nearby green marker to find a cart being drawn down the road. Wait for it to start moving and then cross the road. Climb up the rocks and make your way into the trees. Use the trees to follow the cart without being seen. Remember that you can't jump into the cart because of a constraint. You'll eventually end up back on the left side and see a guard on the ground near a pile of hay. Do a leap of faith in the hay, kill him, and then wait for the cutscene.

When you regain control, you'll be in the hay cart regardless of where you left off. A guard will walk over to investigate the hay in the cart. Kill him and then hop out of the cart to the right. Walk along the right side of the road and then when watch for a patch of bushes on the left side of the road that you can sneak into. Just past those will be a stack of boxes.

Stand behind the boxes and wait for the men to approach a building. One of them will go in but another in front of the house will continue walking along the road. They will continue to follow the road to the left. Wait for them to get a little lead and then start following them just off the left side of the road. You'll find another set of tall boxes that form a corner and a guard will be crouching over working on something. Kill him and then take up corner cover on the left side of these boxes.

Wait here for moment and find the man just ahead by the next boxes. The two men talking will stop for a moment next to this man. Wait for them to resume their walk and kill this man as well. Continue to tail the two men. They will come to a slightly broken down building ahead.

Haytham will get caught by some guards and you'll have to save him. Attack the mercenaries that are holding him to start a fight and free him. He will fight with you temporarily but then he will leave you to fight the rest on your own while he heads for New York. There are a lot of tougher enemies in this group so you will have to use special counters like disarming and throwing to kill these enemies. Alternatively, you could always shoot them to get rid of them quickly.

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Assassin's Creed III Walkthrough

Sequence 1

Refresher Course A Deadly Performance Journey to the New World

Sequence 2

Welcome to Boston Johnson's Errand The Surgeon The Soldier Infiltrating Southgate

Sequence 3

Unconvinced Execution is Everything The Braddock Expedition

Sequence 4

Hide and Seek Feathers and Trees Hunting Lessons Something to Remember

Sequence 5

A Boorish Man Achilles' Errand Boston's Most Wanted River Rescue The Hard Way

Sequence 6

Modern Tower On Johnson's Tail The Angry Chef The Tea Party Hostile Negotiations

Sequence 7

The Midnight Ride Lexington and Concord Conflict Looms Battle of Bunker Hill

Sequence 8

Something on the Side Bridewell Prison Public Execution

Sequence 9

The Stadium: MMA Fight Missing Supplies Father and Son The Foam and the Flames A Bitter End

Sequence 10

Alternate Methods Broken Trust Battle of Monmouth

Sequence 11

Return to Abstergo Battle of the Chesapeake Lee's Last Stand

Sequence 12

Laid to Rest Chasing Lee The Truth Placing Power Sources Decision

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Quick Details

Franchise(s)
Assassin's Creed
Developer(s)
Ubisoft Montreal
Ubisoft Singapore
Ubisoft Annecy
Publisher(s)
Ubisoft
Key People
Alex Hutchinson
Release Dates
PlayStation 3

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Xbox 360

Oct 30, 2012

Oct 31, 2012

Nov 15, 2012

Microsoft Windows

Oct 30, 2012

Nov 20, 2012

Nov 23, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Dec 8, 2012

Genre Action
Sub-Genres(s) Adventure
Theme(s) Historical
Assassination
Engine(s) AnvilNext
Alternative Name(s) Assassin's Creed 3

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    • Philadelphia
    • Frontier
    • Valley Forge
    • Caribbean Sea
    • Charlestown
    • Homestead
  • Side Quests
    • Mini-Games
    • Citizen Missions
    • Clubs
      • The Hunting Society
      • The Frontiersmen
      • Boston Brawlers
      • The Thief's Club
    • Liberating Forts
    • Liberation Missions
    • The Homestead Missions
      • Achilles - The Housekeeper
      • Timothy - The Priest
      • Lance - The Woodworker
      • Oliver & Corinne - The Innkeepers
      • Big Dave - The Blacksmith
      • Lyle - The Doctor
      • Ellen - The Tailor
      • Godfrey & Terry - The Lumberers
      • Warren & Prudence - The Farmers
      • Myriam - The Huntress
      • Norris - The Miner
    • The Underground
  • Naval Quests
    • Naval Missions
      • The Chase
      • The Rescue
      • French Involvement
      • Biddle's Hideout
    • Privateer Contracts
      • Saint-Augustine Contracts
      • Louisburg Contracts
      • The Bahamas Contracts
      • Virgin Islands Contracts
    • Captain Kidd Missions
      • Fort Wolcott
      • Dead Chest's Treasure
      • The Ghost Ship
      • The Mad Doctor's Castle
      • Oak Island
      • The Ruins at Cerros
  • Hunting
    • Hunting Regions
    • Hunting Resources
  • Crafting
    • Gathering Resources
    • Gathering Recipes
    • Crafting Recipes
      • Consumables
      • Inventions
      • Special Items
      • Materials
      • Alcohol
      • Clothing
      • Food
      • Medication
      • Metalwork
      • Misc
      • War Supplies
      • Woodworks
  • Convoys
    • Generating Income
    • Additional Factors
    • Defending Convoys
  • Equipment & Weapons
    • Weapons
    • Tools
    • Capacity Upgrades
  • Shop List
    • General Stores
    • Harbormaster
    • Outfits
  • Multiplayer
    • Scoring
    • Challenges
    • Accolades
    • Abilities
  • Editions
  • DLC
  • Media
    • Concept Art
    • Screenshots
    • Videos
  • Guides
  • Walkthrough
    • Sequence 1
      • Refresher Course
      • A Deadly Performance
      • Journey to the New World
    • Sequence 2
      • Welcome to Boston
      • Johnson's Errand
      • The Surgeon
      • The Soldier
      • Infiltrating Southgate
    • Sequence 3
      • Unconvinced
      • Execution is Everything
      • The Braddock Expedition
    • Sequence 4
      • Hide and Seek
      • Feathers and Trees
      • Hunting Lessons
      • Something to Remember
    • Sequence 5
      • A Boorish Man
      • Achilles' Errand
      • Boston's Most Wanted
      • River Rescue
      • The Hard Way
    • Sequence 6
      • Modern Tower
      • On Johnson's Tail
      • The Angry Chef
      • The Tea Party
      • Hostile Negotiations
    • Sequence 7
      • The Midnight Ride
      • Lexington and Concord
      • Conflict Looms
      • Battle of Bunker Hill
    • Sequence 8
      • Something on the Side
      • Bridewell Prison
      • Public Execution
    • Sequence 9
      • The Stadium: MMA Fight
      • Missing Supplies
      • Father and Son
      • The Foam and the Flames
      • A Bitter End
    • Sequence 10
      • Alternate Methods
      • Broken Trust
      • Battle of Monmouth
    • Sequence 11
      • Return to Abstergo
      • Battle of the Chesapeake
      • Lee's Last Stand
    • Sequence 12
      • Laid to Rest
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      • The Truth
      • Placing Power Sources
      • Decision
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