041 - A SAFE HIDING PLACE
- WHEN: Upon entering Ding Dong Dell
- REWARD: Leafy Mantle, 50 Guilders
- STAMPS: 2
A young grimalkin from Ding Dong Dell remembers putting her red earring in a pot...but has forgotten which one. Go into the second area of town and look for a pot on the left side, which should have some sparkles coming out of it. Search it to find the red earring the grimalkin lost, so bring it back for your reward.
042 - A SPLASH OF COLOR
- WHEN: Upon entering Ding Dong Dell
- REWARD: Wooden Shield, 50 Guilders
- STAMPS: 2
A female grimalkin from Ding Dong Dell asked you to find flowers and water to help her brighten up her porch. She needs two Plainswort Flowers and two Springwaters, which can be found on the world map outside of Ding Dong Dell. There is a spot up north, by the mountains, where you can harvest the Plainsworts, but they can also drop from Baatenders. Springwaters can be harvested from a spot on the right side of Ding Dong Dell, by the water's edge, or they can drop from Rhinosaurs. Once you have all the items, return to the person who gave you the quest to get your reward.
043 - HIDE AND SEEK
- WHEN: Upon entering Ding Dong Dell
- REWARD: 3 Sweetie Pies, 50 Guilders
- STAMPS: 3
A Ding Dong Dell mother asked you to find her three sons. There are three of her children hidden throughout Ding Dong Dell, so you are tasked with finding them.
For the first one, head up the stairs right across from the mother to find the boy crying. When prompted, casting Healing Touch to heal the boy. The second boy is inside the Cawtermaster equipment shop, and requires Healing Touch cast on him, too. The third, and last, boy is in the second area of the town, on the path to the right that leads to the grave. Cast Healing Touch on him and then report back to the mother for your reward.
044 - FOREST FOLK
- WHEN: Upon clearing Ding Dong Well
- REWARD: 3 Iced Coffees, 50 Guilders
- STAMPS: 4
You need to go to the world map and find the forest area on the eastern side. You know you found the right one when you go inside an area with some people (grab the Battler's Badge from the blue chest). Talk to the boy here to find out that 5 Rhinobores have been attacking their forest. Accept the errand, then exit the forest to see five enemies roaming around it. These are all one-on-one battles against Rhinobores, which shouldn't be any trouble at all for Mite. Once all 5 are dead, return to the boy for your reward.
045 - A LOVER'S LUNCH BASKET
- WHEN: Upon first arriving at Al Mamoon
- REWARD: 3 Glowcaps, 200 Guilders
- STAMPS: 3
The woman's husband left his lunch behind when he went out foraging for mushrooms in Golden Grove. Luckily, you just went through there, so the woman entrusts you to deliver it to him. When you arrive at Golden Grove, Drippy mentions something about the monsters seeming lively, which just seems to be more monsters. Follow the path to the first fork, then go all the way east to the path with a dead end, which is where you'll find the husband. Return to Al Mamoon to deliver his message and get your reward.
046 - BOTHERSOME BONEHEADS
- WHEN: Upon first arriving at Al Mamoon
- REWARD: Bone Sword, 200 Guilders
- STAMPS: 3
It seems some Boneheads are blocking the path of merchants trying to get to Al Mamoon. You need to defeat 10 Boneheads outside of Al Mamoon. It might be easier to wait until after you have Esther in your party to do this, as the enemies outside Al Mamoon might be too challenging alone. Just keep running around, picking fights until you see Boneheads on the map, which will guarantee at least one.
047 - A BOY AND HIS BIRDS
- WHEN: After curing Cowlipha
- REWARD: 2 Phoenix Feathers, 400 Guilders
- STAMPS: 2
The young boy is waiting for his pigeons to return, but is afraid that they might have flown the coop. He asks that you look for them, since he can't leave. You can find the first one by the milk fountains, and you will need to use the Nature's Tongue spell before it will go home. The second is by the fountain near the inn, and also needs Nature's Tongue. The third one is inside the Hootiques shop, on the windowsill on the left side.
048 - THE KING OF CURRIES
- WHEN: After curing Esther; Al Mamoon
- REWARD: 5 Tikka Mahalas, 200 Guilders
- STAMPS: 4
Raj needs some ingredients in order to make the tikka mahala. He needs some fluffy rice, some tender beef, and a pinch of Sheikh's special spices. If you don't have any, you can buy some rice and beef at Hootiques. To get the spices, you need to find the Sheikh of Spice, who is just outside of Swift Solutions. You need to do Errand #003 before you can continue with this one.
Once you've cured the Sheikh, he needs a few ingredients before he can make his special spice. He needs a turmeric root and three spicy seeds. The turmeric root is gotten from lumberwood, which is Bounty Hunt #088. The spicy seeds will have to wait until a bit later in the story, as they are on the path leading up to Old Smoky. Once you've gathered everything, go to the Sheikh to get the spices, then to Raj to finish the errand.
049 - A SNAZZIER SWIMSUIT
- WHEN: First arrival at Castaway Cove
- REWARD: 2 Wildflower Sundaes, 400 Guilders
- STAMPS: 3
A designer wants three Rainbow Leaves in order to help create a new swimsuit. To get these, you need to defeat Florets using Frostbite, meaning the killing blow has to be by that spell. Florets can be found in the Shimmering Sands, which is the area surrounding Al Mamoon. Since you're likely a high enough level that the enemies in the area will run away, don't chase after them when they do, or they will disappear. Once you have all three Rainbow Leaves, bring them back for your reward.
050 - THE CONCERNED CRAB
- WHEN: After curing Cowlipha
- REWARD: 3 Strong Coffees, 400 Guilders
- STAMPS: 3
You can find the small crab on one of the docks in Castaway Cove, and you need to use Nature's Tongue to speak with it. It is worried about one of its friends, who hasn't come back, mentioning it is probably off to the east somewhere. You need to use your ship to get to the first set of islands directly east (Robinson Island). Land and make your way to the last island in this small chain to find the crab's buddy. Talk with it by using Nature's Tongue, then report back to the crab in Castaway Cove.


