The area leading up to Castaway Cove has new monsters that you haven't fought before, so it might be a little challenging at first. Use this opportunity to level up some, as well as recruit some more Familiars if you please. One good defensive Familiar is the Monolith, which has pretty good physical resistance.
| NOTE |
| There are new Errands and Bounties available as soon as you get to Castaway Cove, so it might be wise to finish them before moving on with the story. |
When you first arrive at Castaway Cove, you'll see a scene with someone running after another person who has stolen something. Your party decides to investigate this, so head on over to the star marker. The man throws it away, so you get to bring it back. The lid won't open and as it turns out, it's sealed by powerful magic and requires some magic words. You can find these magic words in the Wizard's Companion, or you could read on (the worlds are Open Says-A-Me). Be prepared for a boss battle!
| BOSS: AL-KHEMI |
| This boss can be quite annoying, as its physical attacks have a habit of knocking you down. Its special move is Alakaz...um..., which makes him either pull out a flaming sword or an umbrella. If it's the sword, try to stay away from him, but if it's the umbrella, then go all out offensively. He does have one other normal move, which is Al-Khombo, which is a four hit combo with his weapon. Defending against this will likely make a lot of Glims fall onto the field. Once his HP dips around 20% or so, he will start using Hubble-Bubble, which should prompt you to get ready. A 10 second countdown will start and once it reaches 0, a big explosion happens, which causes a lot of damage (100+). |
With Al-Khemi defeated, you now have the ability to use the cauldron for Alchemy! He gives you some items, then teaches you how to use the cauldron. You either need a formula, or you can mix and match. Since you're just learning, he gives you a formula and you can make your first item. Now you can use alchemy, there will be one new Errand available in Castaway Cove.
Once you're through doing side stuff, head back to the area where you found the thief before. You can't get quite there yet, as the governor stops you and forces you to don a bathing suit, which you do. Talk to the captain of the boat and he will require a letter of passage from the Cowlipha before letting you use his boat. For now, head back to Al Mamoon.
GETTING A SHIP
After a few scenes, head to the palace where the Cowlipha is located. It seems you can't get inside to meet her, since she eats all the time and doesn't want to be disturbed. Oliver and the gang think of a way to get inside, but they don't know her favorite food and they can't check the real world, because they don't know what she looks like. They decide to sleep on it, so head to the inn.
As you're about to rest, the artist from before comes in with a painting of the Cowlipha, sparking a comment from Oliver that he knows who Cowlipha's soul mate is. Cast Gateway to get to his world and go to Leila's shop to find it closed. After some scenes, you find out that her favorite food is cheese, and you end up having to make it by using the fountains of milk in Al Mamoon.
Back in the city, head to the fountain of milk and use the Secret Ingredient spell to make some cheese. With the cheese in hand, head back to Cowlipha's place and talk to Abull to be allowed inside. It turns out the Cowlipha is brokenhearted and needs some restraint. Go and talk to the shopkeepers, to find out the Abull has some extra restraint. Get the restraint from Abull, then give it to the Cowlipha.
She'll finally be healed now and will write you a letter of passage. She will also give you a picture of one of the Great Sages, as well as teach you some new spells, which are Nature's Tongue and Burden. Exit Al Mamoon and head back to Castaway Cove.
As soon as you step foot in Castaway Cove, the thief from earlier will "bump" into you and steal the picture and letter of passage. Before you track him down, though, make sure you heal up and save at the inn, as you're walking right into a boss fight...
BOSS: SWAINE'S NIGHTMARE |
| This is an annoying battle, and one more about endurance than anything else. Swaine's Nightmare likes to do two annoying attacks, which are Bad Dream and Grudge. Bad Dream can inflict Sleep on your characters, who will either wake up once enough time passes or if they get hit with a physical attack. Grudge can inflict Curse, which slows your movements. Its physical attacks do decent damage, but it's not too much, as long as you have a Familiar with pretty high defense. |
After Swaine's Nightmare goes down, Drippy mentions that Swaine is lacking some restraint, so you need to find someone with a lot of it in town. Head to the star and go inside the building, where you learn that the governor has plenty, so take some. Bring and give it to Swaine, who after a scene, will join your party. Note that some new Errands are available, so check those out before you depart with the ship.


