051 - A COMEDY OF ERRORS
- WHEN: Upon entering Hamelin; The Fairyground
- REWARD: Dryad's Spear, 700 Guilders
- STAMPS: 3
A fairy in Teeheeti lost some slapsticks he borrowed from a friend and wants you to get them back. They were stolen by Wishing Whambats, and the fairy says to blind them before you defeat them. Your Mite from the beginning of the game learns Sand Blast at level 5, so if you still have him (or evolved him), use that move to blind the Whambats, who are common enemies on the island.
052 - A BIG SPLASH
- WHEN: Upon entering Hamelin; The Fairyground
- REWARD: 2 Chocolate Bonbons, 2 Babana Flans, 700 Guilders
- STAMPS: 4
A fairy in Teeheeti caught a cold and is in need of some medicine. It needs three ingredients, which are booster shoots, slumbernot leaves and springwater. These are all items you get from forage (sparkling) points on the world map, as well as drops from some creatures. You only need one of each, so it shouldn't take long.
053 - BOARS IN THE BUSHES
- WHEN: After exiting Mummy's Tummy; Golden Grove
- REWARD: Pointy Hat, 700 Guilders
- STAMPS: 6
The fairy that starts this Errand is located where you fought the boss in Golden Grove, so if you're coming from the Shimmering Sands area, you'll be right there. It seems some Hyperboars are eating all the mushrooms in the forest, so they must be stopped. There are three in total and while they don't hit too hard, they are accompanied by Crashing Boars and both of them have pretty high HP. Once you kill all three, return to the fairy to find him being attacked by a Full Boar. It is accompanied by three Crashing Boars, but they don't hit too hard, although the battle may last a little because of their high HP.
054 - A FLOWER IN THE FUG
- WHEN: Upon entering Hamelin
- REWARD: Purifying Pulse Gem, 1000 Guilders
- STAMPS: 5
The lady wants to give her mother a flower for her birthday, but it won't bloom in time. The flower in on the ledge in between the two people, so try and cast Quicken Growth on it to make it bloom. It doesn't work, but Drippy mentions that it needs some sun and that there's a creature that looks just like the sun. He is referring to the Sunshine crature, of course, so head back to the area around Al Mamoon and Serenade one. Make sure it is in your cage and inspect the flower to see it blossom and finish the errand.
055 - MAKING MEDICINE
- WHEN: Complete Errand #010
- REWARD: 2 Cappuccinos, 1000 Guilders
- STAMPS: 5
The same man from Errand #010 seems to have run out of ingredients to make some medicine for his sister. He asks that you get him some feel-good fungus for the medicine, which can be found in the forest west of Hamelin. Go to the world map and find the small forest to the west; you know it's the right one when you go inside. Speak to the woman, who will get you one, but you must give her a Carrot Cake first.
056 - PESKY PIRATES
- WHEN: Complete Errand #055
- REWARD: Pirate's Cutlass, 1000 Guilders
- STAMPS: 6
The guy has finished the medicine, but he can't get it to his sister because of some pirates. Get to your ship and start sailing towards Castaway Cove, where you'll spot three pirate ships sailing around. Coming into contact with these will put you in a battle against 3-4 Zomboatswain. These are slightly annoying, as they have a lot of HP and can curse your characters/Familiars. Add to the fact that there are always 3-4 of them in each battle makes it easy to lose, due to their mediocre damage.
It is best to have a tank for a familiar, especially something like Little Bighorn evolved to a Bighorn, which learns Yoo-Hoo at level 8. This draws the attention of all enemies, so combined with Defend will make them hit for single digits (depending on level). When the Bighorn's stamina is about to run out, switch to a fast Familiar and run around until the other's stamina is full again. Once the first three ships are gone, a fourth ship will show up. This has a Cap'n Bones and four Zomboatswain, but if you follow the same strategy, you should be fine.
057 - THE MECHANIC'S LAMENT
- WHEN: After getting Map of Stones
- REWARD: Stout Armor, 1500 Guilders
- STAMPS: 4
The Iron Wyvern's mechanic has asked you to repair a broken booster for him. Cast Gateway to go to Oliver's world and go to Rusty's garage. He'll fix it, so bring it back to the mechanic in Skull Mountain for your reward.
058 - THE SKY PIRATE'S CHARM
- WHEN: After getting Map of Stones
- REWARD: Whirligig Gem, 1500 Guilders
- STAMPS: 4
A sky pirate in Skull Mountain is in a terrible state after losing his lucky charm. His lucky charm, called a gustplume, is dropped by the Beachheads in the sea by Skull Mountain.
059 - MOVING ON
- WHEN: Upon entering Yule
- REWARD: Snowblower Gem, 1500 Guilders, Alchemy Formula
- STAMPS: 5
The quest starts in a cave southeast of Yule, so fly slightly southeast of the town to find the cave hidden in a small canyon of sorts. Inside, you will need to use Spirit Medium to speak with the girl, who explains her Jabberguppy is still following her around. She wants you to take it and have it gain 10 levels to make it stronger. It starts out at level 30, so it might take a while to get it to 40, but as long as you keep it around on one of your characters, it shouldn't take too long. Bring it back to the girl when it's level 40 to get your reward.
060 - A HOT NEW LOOK
- WHEN: Upon entering Yule
- REWARD: 2 Sarsaparilla Sundaes, 2 Snow-White Ice Creams, 2000 Guilders
- STAMPS: 5
A young Yule woman has asked you to do whatever it takes to get hera snazzy swimsuit. Go to Castaway Cove and speak to the swimsuit maker, who mentions the swimsuit was stolen by a seagull, and that it has gone west. Exit the town and fly west to Bungler's Bay, landing on the cliff near the top. Use Nature's Tongue to speak with the seagull, who gives you the swimsuit, so take it back to the woman in Yule.


