When you land, you'll have to fight your way up a hill. At the top will be swarms of Marauders and Cannibals. You'll have to thin them out and move slowly up the hill. They will continually respawn so trying to get rid of them all won't work. Try to work your way up the wall to your right and when you get to the top, try to move forward and then find some cover on the small garden. You'll then be attacked by Marauders, Cannibals and a couple of Brutes. When the Brutes show up, focus on taking them out first and then focus on the others. Try to make your way to the right to where there is a shuttle on the ground. Near that will be a concrete wall just to the right. If you can get behind that, you should stop the respawns and can just clean up the area.
Before advancing, look to the right for an alley way. This will lead to the right and have a door that leads into the next building. Go into the building that way. Watch out because Cannibals spawn here but it's a good spot. Kill the Cannibals as they spawn, then kill the ones that come down the ramp. After that, they should stop coming because you are far enough ahead already to stop their respawn. Make your way up the ramp and to the roof of the building.
At the top of the building, you'll take cover behind some rubble. Directly across from you will be some Marauders and Cannibals. Take them out and move over to where they were. To your right will be more of the same. By the downed shuttle will be a Med Kit and the M-920 Cain. Grab the Cain and use it to on the Cannon. Once it has been destroyed, search in front of the nose of the shuttle for another M-920. Grab it and back up some. A group of Cannibals and a Banshee will attack. Use the M-920 to take the Banshee down in a single hit and then kill Cannibals until you get told to run for it. Hide for a second to get shields. If you have biotics, lift whatever you can with lifts and singularities. Once you have, make a run for the shuttle.
Time to catch your breathe. During the next conversation, you'll get a Paragon Interrupt. Once you have control, go down the ladder and in the distance, talk to James who is standing in front of some soldiers. Go up the street and on the right will be Ashley (if she's alive). Up the rubble pile and inside the building you'll find Garrus and Primarch Victus. Go across the bridge and you'll have a short turret battle. Across the bridge you'll find Liara. Turn right and in the dark hall will be a Datapad. Take a left in the next room to talk to Javik and Wrex/Wreav. Up past Wrex will be another door. Go in and talk to the remaining Squad Members and then to Anderson when you are done.
When you gain control, take out the Cannibals in front of you. There will be more Cannibals and Marauders behind them. Get past them and drop off the ledge behind them. Come up behind the tank and a fight will start. Stay behind and left of the tank while you clean up the Marauders and Cannibals here. When you move up to the next tank, a Harvester will appear but it is easily killable. It won't actually attack you but the tank instead. Just keep hammering it to kill it. When it's dead, try and figure out where the Banshee is. It will come up on you and it's a good idea to back up well behind the tank. From there you can fight the Banshee safe from enemy fire. Make sure you back your squad up a little because if they are on that tank, the Banshee will likely insta-kill them. They can be revived but it's a bad way to start a fight. Also watch out for her Warp Ball (its red). She seems to use it a lot here but it is dodgable if you time it right. Kill her and then clean up the stragglers.
Go past the Mako and go into the building ahead. You'll quickly be attacked by Husks. Use Singularities to control them and take them out. Do so quickly because not long after, you'll be attacked by two Brutes in this room. Yes that sounds insane but it's not as bad as it sounds. Just focus on them one at a time and hit them with Warp a bunch. They'll go down. Just make sure you want for straggler Husks (may want to check radar occasionally). When you are done with the Brutes, there's some ammo to the left of where you entered this room. Go up the ladder at the back and you'll find more ammo.
At the top of the stairs, stop before entering the room. That room is full of enemies. There's a Marauder on the turret, a Ravager at the back and plenty of Cannibals. They shouldn't be too much of a problem as long as you don't blunder into the room though. Kill them and then explore the room for a couple of Med Kits and a Computer Log. Try to open the door and a Husk will appear. Kill the three Husks in the hallway and then make yourself outside.This area is pretty long so take your time and stay safe while making your way forward. The will continually respawn so make sure to move forward but the respawn isn't too bad. They pretty much only spawned two Marauders at a time. When you move up, you'll find a Ravager on the large pile of rubble in the back. Just focus on it and take it out. Then move on to the smaller enemies and make your way up to the ruined vehicle in the middle of the road. Clear out enemies and then make your way to the building on the right.
You'll be ambushed in this room by a bunch of Cannibal and a Marauder. Keep your wits about you and you should be fine because there's plenty of cover and you can flank up the right. Just use biotics to control the crowd. Once you've gotten rid of them, follow the store as it turns left. Take this area a little slowly, there are quite a few Cannibals here. They may respawn but just move up gradually. When you've overcome their position, go left into the streets and down into the crater. There's decent cover in the crater but the enemy will have a height advantage. Hopefully it's only Cannibals. Kill them but watch for grenades, then make your way up the crater to the building which has some Marauders in it. Take them out from outside the building and then move in to the door at the back of this room.
The next room will have a group of Marauders and Cannibals in it. Push them back until you can see outside. Start clearing out here and go outside. A Brute should appear so lead him around the right side and back into the building. If you have your squad focus on him, then he shouldn't live long enough to cause any problems. Clear out stragglers and then move down the alley. When the Brutes appear, back track to the open area outside and start killing them. Focus on one at a time and they should fall in no time. Move into the building they came from and go through the door.
You'll come to a Missile Pod that you need to protect. Make liberal use of your Radar because the enemies have a tendency to flank you. Also, don't be too shy about using Medi-Gel. Try to save about 3-4 units for the very end of this fight. If you need to, back up further behind the Missile Pod. This fight consists of mostly just Marauders and Cannibals and provided you are careful, you should be able to do this. Once you've cleared the area, activate the controls for the Missile Pod.
At this point, you'll have to hold off a couple of waves of enemies. At first, you'll be attacked by mostly Husks and Cannibals and maybe some Marauders from the front. Take them out similarly to the way did with the last group. Remember that Singularity is your friend when it comes to Husks. Part way through this fight, you'll be attacked from behind. You can get into the building on your left and this might help protect you from the enemy. Also note that there's ammo, a Hydra Missile Launcher, and a Med Kit in this room. Get in there and start killing enemies.
Once you've cleared the area, you will be attacked on your left flank relative to the Missiles. This will be announced. A couple of Cannibals will appear, then Marauders and finally some Banshees. Try to take out a few enemies but once the Banshees appear, make your way behind the Missiles. Behind the Missile Pod and on the left will be a broken vehicle. If you stand next to this, the other enemies fire won't be able to reach you and the Banshees will have a large distance to cover, allowing you to kill them with ease. Kill them both and then clean up the group of enemies remaining. When prompted, activate the Missile Pod again.
After that, you'll have to fight off one last wave of enemies but it's a doozey. The first part of the wave is a handful of Brutes, roughly six to eight of them. Remember to focus your squad on one at a time and make sure to use your Radar to keep an idea of where they are at any given time. Use the big area behind the Missile Pod for maneuvering room. Once you've kill them, Banshees, Marauders, and Cannibals will appear. At this point, run into the supply room to the left of the Missile pod and pick up the Hydra Missile. Use it on one of the Banshees (remember that it doesn't fire until you let go of the trigger). Likely another Banshee will make its way to you first. Kill it in a more traditional fashion and then try to kill anything you can see. At this point, you might be getting overwhelmed. Soon, you will get a message that you can activate the next Missile Pod so make a run for it. At this point, try and lift or stasis as many enemies as possible, let your shields recharge and then run for it. This will be the last time you need Medi-Gel so use it whenever you need to. Get to the Missile Pod and activate it.
When you regain control, make a run down the hill towards the beam of light. When you get close, you'll get another cutscene. When you regain control again, you'll have to march slowly to the beam of light. You'll have nothing but a pistol and be attacked first by three Husks. Shoot them, aim for the head and don't stop shooting. If they get to you, you'll die. Once they are dead, march on further but constantly aim just to left of the tall slab ahead. A Marauder will appear there and attack you. You need to make sure every shot hits him. It doesn't matter if you hit his head, just make sure that you hit him with every shot. If you don't, you will die.
After that, climb into the light. You'll have some walking and talking left to do as well as the biggest choice you've likely ever made in a game (NOTE: If your Effective Military Strength isn't high enough, you may have one or only two options to choose from). Make your choices and enjoy the ending.
| The only way for Shepard to survive is if you choose to destroy the Reapers and you have an Effective Military Strength of 5000+ or (under certain circumstances) 4000+. This makes for a much more lucrative choice at the end of the game. How badly do you want Shepard to live and enjoy his parade? |


