|Assault Rifle Stability||M-96 Mattock II|
|SMG Heat Sink||Sniper Rifle Piercing|
|Biotic Amp Schematics|
|M-96 Mattock||Serrice Council Chestplate|
|Mnemonic Visor||SMG Magazine|
|Assault Rifle Precision|
For a squad, I would go with two people with Overload (primarily) and a good biotic (pull and warp would be very useful). The Engineers are more important. Once you land, go straight down the wall and take Cerberus Troops, then check the room to the right with the partially opened door. In the room, talk to Kaleigh Sanders (nice nod to the books). She'll send you to help her students. Back into the hall, take a right. In the room with the window go right again.
The left branch of this room has two enemies facing away from you. Kill them both, talk to the biotic and then hop the barrier into the next room to the left. The closest desk on the left has a datapad, the middle desk ahead has a mod and the teacher's desk at front has a datapad. Exit the door near the teacher's desk. In the next room, stay at the back and destroy the Generator at the far end to draw enemies in. If they throw grenades, roll left and right between desks. Make sure you use Overload to take out shields. Once they are dead go through the left door they came through and pick up the M-22 Eviscerator on the bench. Now go through the other door and pick up the M-96 Mattock on the bench in the middle. Just around the left corner is a survivor. On the bench by her is theMnemonic Visor. Talk to her then walk down the long hallway nearby.
The next room has the students. On the left is an Atlas (Hope you brought a biotic) and in the middle are enemies. Focus your teammates on the Atlas and make sure they keep using Overload when ready. Once the Atlas' shields are down, use Overload on the soldiers nearby as needed and clear out the minor enemies while your team takes down the Atlas (make sure they switch weapons). Make sure you keep an eye on the Atlas though because he's going to move around a lot and you'll need to move from cover to cover to stay away from him.
When you're done fighting, check the corner of the room just left of where you entered, collect the datapad there and use the computer. Check upstairs for theAssault Rifle Precision Scope mod and then activate the terminal to open the door. Go downstairs and talk to Jack downstairs. This will lead outside.
The next two fights can be very difficult because small enemies will respawn infinitely until you destroy the Atlas.. You will face an Atlas, Enemies with energy shields and regular shields, and engineers that will set up turrets. Go up the ramp to the right, set one of your teammates at the base of the ramp and one closer to the top. Take a position at the middle and take down the Atlas' shields. Set your squadmates to finish the Atlas and use their abilities to help you keep the enemies thin. This may take a while but you'll get there. Don't be disheartened if you die because I did quite a bit here.
After you've cleared the area of all enemies (including turrets), head down to the lower level and head indoors. Inside this hallway, grab the med kit to the right and check the computer on the bench to the left. When you come outside, you will find another infinite spawn area. Immediately as you come outside, check the left back area for an engineer running right. Try to take him out quickly with an Overload and biotics or bullets before he sets up a turret. After that, try to clear the lower area as quickly as possible and head for the base of the stairs. At the base of the stairs in a structure you can use for cover. When you feel comfortable, start making your way up the stairs, clearing enemies as you go. When you get to the top, the enemies will stop spawning. Go through the door on the lower level and through the door at the end of the hall.
In the next room, turn left and take out the Cerberus troops and then talk to the students. You may encounter David Archer here if you played Project Overlord in ME2 otherwise you'll have to persuade the students that you are friendly. If David is present, you'll be able to enter the office behind him and find a couple of upgrades and the M-96 Mattock again. If you took the previous one, this will upgrade the gun to level 2. Make your way to the Cerberus Shuttle and in the first hall will be a terminal on your right (by a door) that will have a Biotic Amp Interface for a mission. You'll come to a room with a burning bench. Off to the left side on another bench is a Serrice Council Chestplate.
The next room has an empty Atlas and an Engineer in it. Leave (kill) the engineer, take the Atlas. You won't be able to use the Power Wheel or any powers in the Atlas but it's very strong. Watch for grenades and keep moving. Use large structures for cover. Watch for enemies up high when they start appearing. The Melee is pretty terrible, skip it. Use the minigun most of the time but don't be shy about the rockets either. They have minor homing but the lock on is fidgety. Once you've cleared the room, get out of the Atlas and get the mod at the beginning of the room and then follow the others through the door.