
| Clip Size | 6 |
| Shield Drain | Instant Kill to ~6 shots |
| Health Drain | Instant Kill to ~4 shots |
| Unlock Cost | N/A |
The Human Shotgun will be able to fire six shots in rapid succession before having to be reloaded. The gun will reload individual shells at a time meaning that it potentially has the longest reload time of any weapon in the game. However, at close range it is one of the most deadly weapons.
Usually, the shotgun has damage priority over melee weapons like the Energy Sword and Gravity Hammer. In other words, if a player with a melee weapon and a player with the shotgun attack at the same time and are both close enough to kill the other instantly, the Shotgun's damage takes precedence (because it is assumed that the shells travel faster than a Sword Lunge). This leaves an unusual rock paper scissors mechanic between the Shotgun, Energy Sword, and Gravity Hammer.
The Energy Sword has the lowest priority but the highest range so an experienced player would win against a shotgun. The Sword can lunge from just outside the Shotgun's maximum lethal range so by waiting for the enemy to shoot prematurely, the sword can lunge in for the kill between shots. This makes it crucial in this situation to try and draw the enemy in closer and then take a quick step forward so that he's within the lethal range of the shotgun. The Shotgun has a much longer lethal range than the Gravity Hammer and a higher priority so if an enemy with a hammer tries to swing at the shotgun, they merely need fire to win. The Gravity Hammer will bounce a sword enemy back if they are not lunging (putting them too far away to lunge) or outright kill them (has higher priority) if they are lunging.

