You've just been dropped into the next chapter. There are some grenades to your left and the Glowing Omen on the wall to your right.
| Declassify |
| "Kilo Squad claimed that poorly maintained fire suppression equipment resulted in its disorientation" Toxic Fumes affect vision. |
| Your vision will be effected in several ways and fluctuate during the fight. You'll start off with shimmer clouded vision but then it will change to an incredibly bright light that makes it hard to see. It will fluctuate back and forth but this does mean that in between, you'll have decent vision. |
Enter the next room and if you are low on ammo, check to the left. Up the stairs should be a Lancer and a Mulcher. The room will be loaded with Grubs and many more will come into the room from the ceiling. On top of the Grubs will be a few Boomer class enemies, likely Butchers. Watch out for Theron Guards with Cleavers as well.
Most of the enemies will appear in the middle of the room below. If you go up the stairs to the right, there will be a switch that can be flipped to shock the enemies on the cover in the middle. On the left side beyond the Lancer will be another switch that will shock the platform that the Troika is on. If you have trouble with either of these areas, flip the switches first. Since you certainly have access to a Lancer, take it down into the area below and start cutting up the minor Grubs. Watch out because they may have chainsaws of their own and they'll have the Boomers to back them up. The upside, however, is that the smaller Grubs should drop ammo for you to use on the larger Boomers.
Entering the room, there will be a small room off to the right which will have [COG Tags] on the floor. Grab the tags and exit the room through the other door. You'll follow a hallway and at the end will be large door. Open the door with the glowing switch next to it. Release the bot in the lab beyond, stock up with weapons by the door and then you can continue the Act.


