You'll pretty much land right in the next battle room. The Glowing Omen will be on the base of the case holding the glowing set of armor.
| Declassify |
| "Lt. Baird claimed Kilo Squad defended Nassar Embry's armor with no additional Onyx support." Stop Locust from destroying Nassar Embry's Armor. |
| This doesn't really change your enemies or yourself but it does give you an extra task during this battle aside from surviving. You'll need to protect that glowing blue armor throughout the battle. A counter will show up above the armor informing you of the status of the armor throughout the battle and it will drop as it gets hit. This can both make the mission tougher and maybe a little bit easier by distracting enemy fire. |
This is one of the toughest parts of the Act and it's pretty tough to get three stars on Hardcore. To do so, you'll have to have a near perfect run. Even with 10 executions and multiple ribbons, a couple of seconds DBNO will snatch it away.
The first thing to do is to set up your perimeter. If you want to go for the three stars, you'll have to be pretty aggressive here so you'll want to stick up near the front of the area. However, if you're just looking to survive, there are three turrets in all that you can set up towards the middle of the map and stay safe. The first two turrets are just to the right of Embry's armor along with stim grenades and a Lancer. Way up front and to the left will be a third turret (Gnasher) that can be moved as well. Set the shotgun turrets up horizontally around corners so they only fire when enemies actually enter their effective range.
With your weapons set up, the enemies will start pouring in from the far side. You'll get a variety of enemies but for the most part, this should stick to Grubs, Therons with Cleavers, Butchers and occasional waves of tickers. Stick just behind your turrets and use your Lancer as much as possible to survive. If you start getting Hammered, the left back corner behind you has a flight of stairs leading up to a dead end. This is probably the safest place but there's no more room to retreat and it's well behind Embry's armor if you're trying to protect it.
The second wave will have fewer enemies but there will be bigger enemies. There's more likely to be Kantus, Boomers and more intermittent Ticker attacks. While this might seem more daunting, this wave tends to go a little smoother with less enemies to overwhelm your defenses.
When you've cleared the enemies, head to the exit but don't leave. Just before the exit, turn right and you should see a dead soldier at a dead end. Find his [COG Tags] on the floor near his body.


