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| Hecarim - The Shadow Of WarPrimary: Fighter / Secondary: Tank Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim. Cost: 6300 IP or 975 RP |
★ Stats
| Base Value | Per Level | |
| Health | 440 | +95 |
| Health regeneration | 8 | +0.75 |
| Attack Damage | 56 | +3.2 |
| Attack Speed | 0.670 | +2.5% |
| Armour | 16 | +4 |
| Magic Resistance | 30 | +1.25 |
| Movement Speed | 345 | - |
| Mana | 210 | +40 |
| Mana Regeneration | 6.5 | +0.6 |
| Range | 175 | - |
★ Champion Spotlight
★ Abilities
| Rampage (Q) | |||
| Cost | 24 / 28 / 32 / 36 / 40 Mana | Range | 350 |
| Hecarim cleaves nearby enemies, dealing physical damage. (66% damage to minions and monsters) | |||
| Physical Damage: | 60 / 95 / 130 / 165 / 200 (+60% per bonus attack damage) | ||
| Effects: | If Hecarim damages an enemy unit with this attack, he gains a stack of Rampage, reducing the cooldown of this ability by 1 second for a short duration. This effect can stack up to 2 times. | ||
| Spirit of Dread (W) | ||||
| Cost | 50 / 60 / 70 / 80 / 90 Mana | Range | 525 | |
| Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped. | ||||
| Health Restored: | 60 / 90 / 120 / 150 / 180 | |||
| Magic Damage: | 80 / 125 / 170 / 215 / 260 (+80% per ability power) | |||
| Effects: | Self heals when damage is caused to enemy. | |||
| Devastating Charge (E) | ||||
| Cost | 60 mana | Range | Self | |
| Hecarim gains increasing movement speed for 4 second, dealing physical damage, based on how far Hecarim has traveled during Devastating Charge's duration. | ||||
| Physical Damage: | 40 / 75 / 110 / 145 / 180 (+50% per bonus attack damage) | |||
| Effects: | Knocks back the enemy once struck enemy. | |||
| Onslaught of Shadows (R) | ||||
| Cost | 100 Mana | Range | 1000 | |
| Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike. | ||||
| Magic Damage: | 150 / 250 / 350 (+100% per ability power) | |||
| Effects: | When directed and used on an ememy champion, it will make them flee away from Hecarim in terror for 1 second. | |||
★ Passive Ability
| Warpath | |||
| Warpath is a passive ability that increases Hecarim's attack damage by a percentage of his bonus movement speed, and allows Hecarim to ignore unit collision. Speed up's by other champions also increase Hecarim's attack damage. (such as Sona's "Song of Celerity") | |||
| Effects: Can run through minions and increases attack damage when movement speed is increased. |
★ General Strategy
✔ Playing as
- Spirit of Dread (w) restores health when nearby enemies take damage, including damage dealt by allies. Use Spirit of Dread during a large fight to maximize your survivability.
- Devastating charge deals more damage based on the distance traveled. Try using Onslaught of Shadows (R) or certain summoner spells such as Ghost or Flash to maximize this damage.
✗ Playing against
- Hecarim's ultimate (R) causes enemies to flee in terror, spread out to reduce Hecarim's power in fights.
- Hecarim gains health from nearby enemies with Spirit of Dread (W) but lacks durability, use burst damage to take him down fast.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
When not playing Hecarim in the jungle, you can choose Long sword and Health / Mana potions or Doran's Blade. | ||
★ Skins
| Normal (Free)
| Blood Knight Hecarim (975 RP)
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| Reaper Hecarim (975 RP)
| Headless Hecarim (Unavailable)
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| Arcade Hecarim (975 RP)
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