![]() | Nocturne - the Eternal NightmarePrimary: Assassin / Secondary: Fighter Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared. Cost: 4800 IP or 880 RP |
★ Stats
| Base Value | Per Level | |
| Health | 440 | +85 |
| Health Regeneration | 7 | +0.75 |
| Mana | 215 | +35 |
| Mana Regeneration | 6 | +0.45 |
| Attack Damage | 54 | +3.1 |
| Attack Speed | 0.668 | +2.7% |
| Armor | 17 | +3.5 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 345 | - |
★ Champion Spotlight
★ Abilities
| ☆ Duskbringer (Q) ☆ | |||
| Cost | 60/65/70/75/80 Mana | Range | 1125 |
| Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage. | |||
| Physical Damage | 60/105/150/195/240 (+75% bonus Attack Damage) | ||
| Movement Damage | 15/20/25/30/35% | ||
| Attack Damage | 15/25/35/45/55 | ||
| ☆ Shroud of Darkness (W) ☆ | |||
| Cost | 50 Mana | Range | Self |
| Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful. | |||
| Passive | Nocturne has 20/25/30/35/40% bonus Attack Speed. | ||
| Active | Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds. | ||
| ☆ Unspeakable Horror (E) ☆ | |||
| Cost | 60/65/70/75/80 Mana | Range | 425 |
| Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. | |||
| Magic Damage | 50/100/150/200/250(+100% Ability Power) over 2 seconds | ||
| Fear | 1/1.25/1.5/1.75/2 second(s) | ||
| ☆ Paranoia (R) ☆ | |||
| Cost | 100 Mana | Range | 2000/2750/3500 |
| Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion. | |||
| Magic Damage | 150/250/350 (+120% bonus Attack Damage) | ||
★ Passive Ability
| ☆ Umbra Blades ☆ | |||
| Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself. Nocturne's basic attacks reduce this cooldown by 1 second. |
★ General Strategy
✔ Playing as
- Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
- Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
- Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.
✗ Playing against
- Stay close to your allies when Paranoia is cast - there is strength in numbers!
- Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| Frozen Terror Nocturne (975 RP)
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| Void Nocturne (520 RP)
| Ravanger Nocturne (520 RP)
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| haunting Nocturne (LIMITED)
| Eternum Nocturne (1820 RP)
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