![]() | Rammus - the ArmordilloPrimary: Tank / Secondary: Fighter Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him toward its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious. Cost: 3150 IP or 790 RP |
★ Stats
| Base Value | Per Level | |
| Health | 420 | +86 |
| Health Regeneration | 7 | +0.55 |
| Mana | 255 | +33 |
| Mana Regeneration | 7 | +0.5 |
| Attack Damage | 50 | +3.5 |
| Attack Speed | 0.625 | +2.215% |
| Armor | 21 | +3.8 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 335 | - |
★ Champion Spotlight
★ Abilities
| ☆ Powerball (Q) ☆ | |||
| Cost | 70/80/90/100/110 Mana | Range | Self |
| Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. | |||
| Magic Damage | 100/150/200/250/300 (+100% Ability Power) | ||
| Slow | 20/25/30/35/40% for 3 seconds | ||
| ☆ Defensive Ball Curl (W) ☆ | |||
| Cost | 40 Mana | Range | Self |
| Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks. | |||
| Armor and Magic Resist | 40/60/80/100/120 | ||
| Magic Damage | 15/25/35/45/55 (+10% Armor) | ||
| Effects | This ability gains damage equal to 10% of Armor. Activating Powerball will remove this effect. | ||
| ☆ Puncturing Taunt (E) ☆ | |||
| Cost | 50/60/70/80/90 Mana | Range | 325 |
| Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily. | |||
| Reduced Armor | 10/15/20/25/30 | ||
| Taunt | 1/1.5/2/2.5/3 | ||
| ☆ Tremors (R) ☆ | |||
| Cost | 120 Mana | Range | Self |
| Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. | |||
| Magic Damage | 65/130/195 (+30% Ability Power) per second for 8 seconds | ||
★ Passive Ability
| ☆ Spiked Shell ☆ | |||
| Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage. |
★ General Strategy
✔ Playing as
- Powerball can be used as an effective escape mechanism.
- Using taunt on a champion by your tower can cause the tower to attack your enemy.
- Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
✗ Playing against
- Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.
- Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| King Rammus (Special Event)
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| Chrome Rammus (750 RP)
| Molten Rammus (LEGACY)
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| Freljord Rammus (520 RP)
| Ninja Rammus (975 RP)
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| Full Metal Rammus (975 RP)
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