
Summoner Spells are abilities used by your champion during matches. Before starting a battle, you can pick two of the unlocked spells. As your summoner level grows, you can select out of more spells.
| Name | Summoner Level | Description |
|---|---|---|
| Ghost | Level 1 | Your champion can move through units and has 27% increased Movement Speed for 10 seconds |
| Heal | Level 1 | Restores 90-345 Health (depending on champion level) to your champion and to nearby allies. |
| Clarity | Level 1 | Restores 40% of your champion's maximum Mana. Also restores allies for 40% of their maximum Mana |
| Garrison | Level 1 | Allied Turret: Grants massive regeneration for 8 seconds. Enemy Turret: Reduces damage dealt by 80% for 8 seconds. |
| Revive | Level 1 | Instantly revives your champion at your team's Summoner Platform and increases their Movement Speed for a short duration. |
| Smite | Level 1 | Deals 490-1000 true damage (depending on champion level) to target enemy minion or pet. |
| Cleanse | Level 2 | Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. |
| Teleport | Level 2 | After casting for 4 seconds, teleports your champion to target allied minion, turret, or ward. |
| Barrier | Level 6 | Shields your champion for 115-455 (depending on champion level) for 2 seconds. |
| Ignite | Level 8 | Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. |
| Exhaust | Level 8 | Exhausts target enemy champion, reducing their Movement Speed and damage dealt by 30% for 2.5 seconds and reduces their Attack Speed by 50% for the duration. |
| Clairvoyance | Level 10 | Reveals a small area of the map for your team for 5 seconds. |
| Flash | Level 12 | Teleports your champion a short distance toward your cursor's location. |


