![]() | Kennen - the Heart of the TempestPrimary: Mage / Secondary: Marksman There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou. Cost: 4800 IP or 880 RP |
★ Stats
| Base Value | Per Level | |
| Health | 403 | +79 |
| Health Regeneration | 4.5 | +0.65 |
| Energy | 200 | - |
| Energy Regeneration | 50 | - |
| Attack Damage | 47 | +3.3 |
| Attack Speed | 0.690 | +3.4% |
| Armor | 14 | +3.75 |
| Magic Resistence | 30 | - |
| Movement Speed | 335 | - |
★ Champion Spotlight
★ Abilities
| ☆ Thundering Shuriken (Q) ☆ | |||
| Cost | 65/60/55/50/45 Energy | Range | 950 |
| Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. | |||
| Magic Damage | 75/115/155/195/235 (+75% Ability Power) | ||
| Effects | Adds a Mark of the Storm | ||
| ☆ Electrical Surge (W) ☆ | |||
| Cost | 45 Energy | Range | 900 |
| Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. | |||
| Passive | Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target. | ||
| Active | Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+55% Ability Power) magic damage and adding another mark. | ||
| ☆ Lightning Rush (E) ☆ | |||
| Cost | 100/95/90/85/80 Energy | Range | Self |
| Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. Kennen moves very fast doubling his movement speed and being able to pass through units for 2 seconds, dealing magic damage and adding a Mark of the Storm to any enemy he passes through. | |||
| Armor and Magic Resist | 10/20/30/40/50 for 4 seconds. | ||
| Bonus | Kennen is refunded 40 Energy if he passes through an enemy, but can only gain this effect once. Lightning Rush deals half damage to minions. | ||
| ☆ Slicing Maelstrom (R) ☆ | |||
| Cost | None | Range | Self |
| Kennen summons a storm that strikes at random nearby enemy champions for magical damage. | |||
| Magic Damage | 80/145/210 (+40% Ability Power) | ||
| Effects | Applies a Mark of the Storm to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. This storm attacks up to 6/10/15 times and cannot hit the same target more than 3 times. | ||
★ Passive Ability
| ☆ Mark of the Storm ☆ | |||
| Kennen's abilities add Marks of the Storm to opponents for 6 seconds. Upon receiving 3 Marks of the Storm, an opponent is stunned and Kennen receives 25 Energy. Has a diminished effect if done twice within 7 seconds. |
★ General Strategy
✔ Playing as
- You can stun your opponents by inflicting 3 Marks of the Storm upon them.
- Lightning Rush can be used to initiate fights with its Energy return component, allowing him to use other abilities afterward.
- You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge.
✗ Playing against
- Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned.
- Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
| Doran's Blade | ||
★ Skins
| Normal (FREE)
| Deadly Kennen (520 RP)
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| Swamp Master Kennen (LEGACY)
| Karate Kennen (520 RP)
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| Kennen M.D. (975 RP)
| Arctic Ops Kennen (975 RP)
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