![]() | Malphite - Shard of the MonolithPrimary: Tank / Secondary: Fighter There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order. Cost: 1350 IP or 585 RP |
★ Stats
| Base Value | Per Level | |
| Health | 423 | +90 |
| Health Regeneration | 7.45 | +0.55 |
| Mana | 215 | +40 |
| Mana Regeneration | 6.4 | +0.55 |
| Attack Damage | 56.3 | +3.375 |
| Attack Speed | 0.638 | +3.4% |
| Armor | 18 | +3.75 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 335 | - |
★ Abilities
| ☆ Seismic Shard (Q) ☆ | |||
| Cost | 70/75/80/85/90 Mana | Range | 625 |
| Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds. | |||
| Magic Damage | 70/120/170/220/270 (+60% Ability Power) | ||
| Stolen Movement Speed | 14/17/20/23/26% for 4 seconds | ||
| ☆ Brutal Strikes (W) ☆ | |||
| Cost | 50/55/60/65/70 Mana | Range | Self |
| Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time. | |||
| Passive | Malphite's basic attacks hit units near his target for 30/38/46/54/62% of his Attack Damage. | ||
| Active | Malphite's Armor and Attack Damage increase by 20/25/30/35/40% for 6 seconds | ||
| ☆ Ground Slam (E) ☆ | |||
| Cost | 50/55/60/65/70 Mana | Range | 400 |
| Malphite slams the ground sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack speed of enemies for a short duration. | |||
| Magic Damage | 60/100/140/180/220 (+30% Armor) (+20% Ability Power) | ||
| Reduced Attack Speed | 30/35/40/45/50% for 3 seconds | ||
| ☆ Unstoppable Force (R) ☆ | |||
| Cost | 100 Mana | Range | 1000 |
| Malphite ferociously charges to a location, damaging enemies and knocking them into the air for 1.5 seconds. | |||
| Magic Damage | 200/300/400 (+100% Ability Power) | ||
★ Passive Ability
| ☆ Granite Shield ☆ | |||
| Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges. |
★ General Strategy
✔ Playing as
- Armor reduces the rate that attacks go through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake.
- Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.
✗ Playing against
- If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
- Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| Shamrock Malphite (LEGACY)
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| Coral Reef Malphite (750 RP)
| Marble Malphite (520 RP)
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| Obsidian Malphite (975 RP)
| Glacial Malphite (1350 RP)
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