![]() | Rumble - the Mechanized MenacePrimary: Fighter / Secondary: Mage Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. Cost: 4800 IP or 880 RP |
★ Stats
| Base Value | Per Level | |
| Health | 450 | +80 |
| Health Regeneration | 7 | +0.6 |
| Attack Damage | 55.66 | +3.2 |
| Attack Speed | 0.644 | +1.85% |
| Armor | 16 | +3.5 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 345 | - |
★ Champion Spotlight
★ Abilities
| ☆ Flamespitter (Q) ☆ | |||
| Cost | 20 Heat | Range | 600 |
| Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. | |||
| Magic Damage | 75/135/195/255/315 (+100% Ability Power) over 3 seconds | ||
| Danger Zone Bonus | Deals 50% bonus damage. | ||
| ☆ Scrap Shield (W) ☆ | |||
| Cost | 20 Heat | Range | Self |
| Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. | |||
| Shield | 50/80/110/140/170 (+40% Ability Power) for 2 seconds | ||
| Movement Speed | 10/15/20/25/30% for 1 second | ||
| Danger Zone Bonus | 25% increase in shield health and Movement Speed. | ||
| ☆ Electro Harpoon (E) ☆ | |||
| Cost | 20 None | Range | 850 |
| Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased. | |||
| Magic Damage | 45/70/95/120/145 (+40% Ability Power) | ||
| Slow | 15/20/25/30/35% for 3 seconds | ||
| Danger Zone Bonus | Damage and slow percentage increased by 25%. | ||
| ☆ The Equalizer (R) ☆ | |||
| Cost | None | Range | 1750 |
| Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. | |||
| Magic Damage | 130/185/240 (+30% Ability Power) per second for 5 seconds | ||
| Slow | 35% | ||
★ Passive Ability
| ☆ Junkyard Titan ☆ | |||
| Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. |
★ General Strategy
✔ Playing as
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
✗ Playing against
- Watch Rumble's heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE) | Title |
| Title | Title |
| Title | Title |



