![]() | Orianna - the Lady of ClockworkPrimary: Mage / Secondary: Support There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork. Cost: 4800 IP or 880 RP |
★ Stats
| Base Value | Per Level | |
| Health | 385 | +79 |
| Health Regeneration | 5.95 | +0.55 |
| Mana | 250 | +50 |
| Mana Regeneration | 7 | +0.5 |
| Attack Damage | 44 | +2.6 |
| Attack Speed | 0.658 | +3.5% |
| Armor | 8 | +3 |
| Magic Resistence | 30 | - |
| Movement Speed | 325 | - |
★ Champion Spotlight
★ Abilities
| ☆ Command: Attack (Q) ☆ | |||
| Cost | 50 Mana | Range | 815 |
| Orianna commands her ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her ball remains at the target location after. | |||
| Magic Damage | 60/90/120/150/180 (+50% Ability Power) and deals 10% less damage for each unit it hits (Minimum 40%) | ||
| ☆ Command: Dissonance (W) ☆ | |||
| Cost | 70/80/90/100/110 Mana | Range | Self |
| Orianna commands the ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. | |||
| Magic Damage | 70/115/160/205/250(+70% Ability Power) | ||
| Enemy Movement Speed Reduced | 20/25/30/35/40% | ||
| Ally Movement Speed Bonus | 20/25/30/35/40% for 2 seconds | ||
| ☆ Command: Protect (E) ☆ | |||
| Cost | 60 Mana | Range | 1095 |
| Orianna commands her ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the ball grants additional Armor and Magic Resist to the champion it is attached to. | |||
| Passive | The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to. | ||
| Active | Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+40% Ability Power)damage. | ||
| Effects | Enemies the ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+30% Ability Power). | ||
| ☆ Command: Shockwave (R) ☆ | |||
| Cost | 100/125/150 Mana | Range | Self |
| Orianna commands her ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the ball after a short delay. | |||
| Magic Damage | 150/225/300 (+70% Ability Power) | ||
★ Passive Ability
| ☆ Clockwork Windup ☆ | |||
| Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target. |
★ General Strategy
✔ Playing as
- Command: Protect can be used on yourself to return the ball back to you quickly. Combine this with Command: Attack for a quick harassment.
- Command: Dissonance is a very powerful escape tool if Orianna has the ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
- Command: Shockwave can be used to drag enemies towards you or away from you if you position the ball properly.
✗ Playing against
- Orianna can only affect the area the ball is around. Use this to your advantage.
- Watch out for Orianna's ball returning to her due to leashing. This may cause some unexpected situations.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| Gothic Orianna (520 RP)
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| Sewn Chaos Orianna (520 RP)
| Bladecraft Orianna (975 RP)
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| TPA Orianna (LIMITED)
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