![]() | Heimerdinger - the Revered InventorPrimary: Mage / Secondary: Support It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran. Cost: 3150 IP or 790 RP |
★ Stats
| Base Value | Per Level | |
| Health | 350 | +75 |
| Health Regeneration | 4.5 | +0.55 |
| Mana | 240 | +65 |
| Mana Regeneration | 7 | +0.65 |
| Attack Damage | 49.24 | +3 |
| Attack Speed | 0.625 | +1.21% |
| Armor | 7 | +3 |
| Magic Resistence | 30 | - |
| Movement Speed | 325 | - |
★ Champion Spotlight
★ Abilities
| ☆ H-28G Evolution Turret (Q) ☆ | |||
| Cost | 70/80/90/100/110 Mana | Range | 250 |
| Heimerdinger lays down a machine gun turret. Turrets gain abilities as this skill is increased. (Turrets deal half damage to towers). | |||
| Turret Health | 275/290/305/320/335 | ||
| Turret Magic Damage | 30/38/46/54/62 (+20% Ability Power) | ||
| Note | Heimerdinger stores enough parts for a new turret every 25 seconds. | ||
| Ranks | Each rank of this skill grants a further enhancement:
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| ☆ Hextech Micro-Rockets (W) ☆ | |||
| Cost | 65/85/105/125/145 Mana | Range | 1000 |
| Heimerdinger fires long-range rockets that hit the enemies closest to Heimerdinger. | |||
| Magic Damage | 3 rockers, 85/135/185/235/285 (+55% Ability Power) each | ||
| ☆ CH-1 Concussion Grenade (E) ☆ | |||
| Cost | 80/90/100/110/120 Mana | Range | 925 |
| Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and blinding surrounding units. | |||
| Magic Damage | 80/135/190/245/300 (+60% Ability Power) | ||
| Blind | 1/1.5/2/2.5/3 seconds | ||
| Stun | Enemies who are directly hit are stunned for 1.5 seconds. | ||
| ☆ UPGRADE!!! (R) ☆ | |||
| Cost | 90 Mana | Range | 280 |
| Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire frost shots, which reduce Movement Speed, for a short time. | |||
| Passive | 0/15/20% Cooldown Reduction. | ||
| Active | All active Evolution Turrets are healed for 100% of their maximum health and also fire 20/25/30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster. | ||
★ Passive Ability
| ☆ Techmaturgical Repair Bots ☆ | |||
| Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration. |
★ General Strategy
✔ Playing as
- Turret placement can be a deciding factor in a battle. Against most enemies placing pairs of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly.
- Placing turrets in brush can lead to a surprise attack in your favor.
- The blind component of Concussive Grenade is very important. It doesn't need to stun a target to be effective, so try hitting the ranged attackers in the back.
✗ Playing against
- Work with the players in your lane to bring down Heimerdinger's turrets as soon as he brings them up. They become more effective if they are allowed to cluster.
- Killing Heimerdinger will destroy his turrets. Try focusing him instead if his turrets get out of hand.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| Alien Invader Heimerdinger (LEGACY)
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| Blast Zone Heimerdinger (520 RP)
| Piltover Customs Heimerdinger (975 RP)
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| Snowmerdinger (LEGACY)
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