![]() | Jax - Grandmaster at ArmsPrimary: Fighter / Secondary: Assassin It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment. Cost: 1350 IP or 585 RP |
★ Stats
| Base Value | Per Level | |
| Health | 463 | +98 |
| Health Regeneration | 7.45 | +0.55 |
| Mana | 230 | +35 |
| Mana Regeneration | 6.4 | +0.7 |
| Attack Damage | 56.3 | +3.375 |
| Attack Speed | 0.638 | +3.4% |
| Armor | 18 | +3.5 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 350 | - |
★ Champion Spotlight
★ Abilities
| ☆ Leap Strike (Q) ☆ | |||
| Cost | 65 Mana | Range | 700 |
| Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. | |||
| Physical Damage | 70/110/150/190/230 (+100% bonus Attack Damage)(+60% Ability Power) | ||
| ☆ Empower (W) ☆ | |||
| Cost | 30 Mana | Range | Self |
| Jax charges his weapon with energy, causing his next attack to deal additional damage. | |||
| Magic Damage | 40/75/110/145/180 (+60% Ability Power) | ||
| ☆ Counter Strike (E) ☆ | |||
| Cost | 70/75/80/85/90 Mana | Range | Self |
| Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. | |||
| Effects | Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+50% bonus Attack Damage) physical damage to them.Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). | ||
| ☆ Grandmaster's Might (R) ☆ | |||
| Cost | 100 Mana | Range | Self |
| Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration. | |||
| Passive | Every third consecutive strike Jax deals 100/160/220 (+70% Ability Power)additional magic damage. | ||
| Active | Jax strengthens his resolve, granting him Armor and Magic Resist for 8 seconds. Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25/35/45 + 20% Ability Power. | ||
★ Passive Ability
| ☆ Relentless Assault ☆ | |||
| Jax's consecutive basic attacks continuously increase his Attack Speed. |
★ General Strategy
✔ Playing as
- Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
- Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.
✗ Playing against
- Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
- Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| The Mighty Jax (LIMITED)
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| Vandal Jax (520 RP)
| Angler Jax (LEGACY)
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| PAX Jax (Special Gift)
| Jaximus (975 RP)
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| Temple Jax (750 RP)
| Nemesis Jax (975 RP)
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