![]() | Lee Sin - the Blind MonkPrimary: Fighter / Secondary: Assassin As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual. Cost: 4800 IP or 880 RP |
★ Stats
| Base Value | Per Level | |
| Health | 428 | +85 |
| Health Regeneration | 6.25 | +0.7 |
| Energy | 200 | - |
| Energy Regeneration | 50 | - |
| Attack Damage | 55.8 | +3.2 |
| Attack Speed | 0.651 | +3% |
| Armor | 16 | +3.7 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 350 | - |
★ Champion Spotlight
★ Abilities
| ☆ Sonic Wave / Resonating Strike (Q) ☆ | |||
| Cost | 50 Energy / 30 Energy | Range | 1000 |
| Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health. | |||
| Sonic Wave: Magic Damage | 50/80/110/140/170 (+90% bonus Attack Damage. | ||
| Resonating Strike: Magic Damage | 50/80/110/140/170 (+90% bonus Attack Damage) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters) | ||
| ☆ Safeguard / Iron Will (W) ☆ | |||
| Cost | 50 Energy / 30 Energy | Range | 700 |
| Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp. | |||
| Safeguard: Shield | 40/80/120/160/200(+80% Ability Power) damage over the next 5 seconds | ||
| Iron Will: Life Steal and Spell Vamp | 5/10/15/20/25% | ||
| ☆ Tempest / Cripple (E) ☆ | |||
| Cost | 50 Energy / 30 Energy | Range | 350 |
| Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration. | |||
| Tempest: Magic Damage | 60/95/130/165/200 (+100% bonus Attack Damage) | ||
| Cripple: Reduced Speed | 20/30/40/50/60% | ||
| ☆ Dragon's Rage (R) ☆ | |||
| Cost | None | Range | 375 |
| Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map. | |||
| Physical Damage | 200/400/600 (+200% bonus Attack Damage) | ||
★ Passive Ability
| ☆ Flurry ☆ | |||
| After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. |
★ General Strategy
✔ Playing as
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts -- this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
✗ Playing against
- Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
- Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
- Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| Traditional Lee Sin (520 RP)
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| Acolyte Lee Sin (750 RP)
| Dragon Fist Lee Sin (975 RP)
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| Muay Thai Lee Sin (975 RP)
| Pool Party Lee Sin (975 RP)
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