![]() | Skarner - the Crystal VanguardPrimary: Fighter / Secondary: Tank Centuries ago, there lived a race of creatures as ferocious as they were wise. The Brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the Brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the Brackern's defenses. Nothing, that is, until the devastation of a Rune War. Cost: 4800 IP or 880 RP |
★ Stats
| Base Value | Per Level | |
| Health | 440 | +96 |
| Health Regeneration | 7.5 | +0.85 |
| Mana | 205 | +40 |
| Mana Regeneration | 6.45 | +0.45 |
| Attack Damage | 54.1 | +4.2 |
| Attack Speed | 0.625 | +2.1% |
| Armor | 19 | +3.8 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 345 | - |
★ Champion Spotlight
★ Abilities
| ☆ Crystal Slash (Q) ☆ | |||
| Cost | 20/22/24/26/28 Mana | Range | 350 |
| Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit. | |||
| Physical Damage | 25/40/55/70/85 (+80% bonus Attack Damage) | ||
| Effects | Charges himself with Crystal Energy for 5 seconds if a unit is struck. | ||
| ☆ Crystalline Exoskeleton (W) ☆ | |||
| Cost | 60 Mana | Range | Self |
| Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased. | |||
| Shield | 70/115/160/205/250 (+60% Ability Power) for 6 seconds | ||
| Attack Speed | 30/35/40/45/50% | ||
| Movement Speed | 15/17/19/21/23% | ||
| ☆ Fracture (E) ☆ | |||
| Cost | 50/55/60/65/70 Mana | Range | 760 |
| Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal. | |||
| Magic Damage | 80/120/160/200/240 (+70% Ability Power) | ||
| Mark Healing | 30/45/60/75/90 (+30% Ability Power). | ||
| ☆ Impale (R) ☆ | |||
| Cost | 100/125/150 Mana | Range | 350 |
| Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage. | |||
| Magic Damage | 100/150/200 (+50% Ability Power) | ||
| Suppresion Duration | 1.75 seconds | ||
| Additional Damage | 100/150/200 (+50% Ability Power) | ||
★ Passive Ability
| ☆ Energize ☆ | |||
| Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions. |
★ General Strategy
✔ Playing as
- Your basic attacks will reduce the cooldown of your abilities--use basic attacks between Crystal Slashes for maximum damage.
- Hit a number of enemies with Fracture, and then follow up with a Crystal Slash to quickly gain a lot of health.
- Impale is extremely powerful when you use it to position an enemy so your allies can attack them.
✗ Playing against
- Skarner can't harm you very much outside of short range, so stay away from him!
- Skarner's movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
- Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them.
★ Items
| Essential | Offensive | Defensive |
|
|
|
| Starting Items | ||
| ||
★ Skins
| Normal (FREE)
| Sandscourge Skarner (975 RP)
|
| Earthrune Skarner (520 RP)
| |






