![]() | Yasuo - the UnforgivenPrimary: Fighter / Secondary: Assassin Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. But this once proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor. Cost: 7800 IP or 975 RP |
★ Stats
| Base Value | Per Level | |
| Health | 430 | +82 |
| Health Regeneration | 5 | +0.9 |
| Attack Damage | 50 | +3.2 |
| Attack Speed | 0.658 | +4% |
| Armor | 15 | +3.4 |
| Magic Resistence | 30 | - |
| Movement Speed | 350 | - |
★ Champion Spotlight
★ Abilities
| ☆ Steel Tempest (Q) ☆ | |||
| Cost | 100 Mana | Range | 550 |
| Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught Airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him. | |||
| Physical Damage | 20 / 40 / 60 / 80 / 100 (+ 100% AD) | ||
| ☆ Wind Wall (W) ☆ | |||
| Cost | None | Range | 400 |
| Active | Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles. | ||
| Wall Width | 300 / 350 / 400 / 450 / 500 | ||
| Flow | 4 / 8 / 12 / 16 / 20% | ||
| Passive | Dashing replenishes Yasuo's Flow faster. | ||
| ☆ Sweeping Blade (E) ☆ | |||
| Cost | None | Range | 475 |
| Yasuo dashes a fixed distance through an enemy, dealing damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra damage up to a cap. Yasuo cannot use Sweeping Blade on an enemy that's already been marked. | |||
| Magic Damage | 70 / 90 / 110 / 130 / 150 (+ 60% AP) | ||
| Maximum Damage | 140 / 180 / 220 / 260 / 300 (+ 60% AP) | ||
| ☆ Last Breath (R) ☆ | |||
| Cost | None | Range | 1300 |
| Yasuo teleports to a nearby Airborne enemy champion, briefly suspending them and all surrounding Airborne enemies mid-air as he damages them. Once he lands, Yasuo gains significant armor penetration against his enemy's bonus armor for an extended period of time. | |||
| Physical Damage | 200 / 300 / 400(+ 150% bonus AD) | ||
★ Passive Ability
| ☆ Way of the Wanderer ☆ | |||
| Intent: Yasuo's critical strike chance is doubled. Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters. |
★ General Strategy
✔ Playing as
- Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; directly to your opponent to preserve a minion as your escape route.
- At level 18, Yasuo's Steel Tempest reaches its attack speed cap with 55% attack speed from items.
- Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.
✗ Playing against
- Steel Stempest is very narrow. Dodge laterally if possible.
- When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
- Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
- Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wawit it our, then engage.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE) ![]() | High Noon Yasuo (975 RP) ![]() |





