![]() | Lux - the Lady of LuminosityPrimary: Mage / Secondary: Support Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike. Cost: 3150 IP or 790 RP |
★ Stats
| Base Value | Per Level | |
| Health | 345 | +79 |
| Health Regeneration | 4.5 | +0.55 |
| Mana | 250 | +50 |
| Mana Regeneration | 6 | +0.6 |
| Attack Damage | 50 | +3.3 |
| Attack Speed | 0.625 | +1.36% |
| Armor | 8 | +4 |
| Magic Resistence | 30 | - |
| Movement Speed | 330 | - |
★ Champion Spotlight
★ Abilities
| ☆ Light Binding (Q) ☆ | |||
| Cost | 50/60/70/80/90 Mana | Range | 1175 |
| Lux releases a sphere of light that binds and deals damage to up to two enemy units. | |||
| Magic Damage | 60/110/160/210/260 (+70% Ability Power) | ||
| Effects | The second enemy receives 50% of the effect. | ||
| ☆ Prismatic Barrier (W) ☆ | |||
| Cost | 60 Mana | Range | 1075 |
| Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage. | |||
| Magic Damage | 80/105/130/155/180 (+35% Ability Power) damage for 3 seconds | ||
| ☆ Lucent Singularity (E) ☆ | |||
| Cost | 70/85/100/115/130 Mana | Range | 1100 |
| Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. | |||
| Slow | 20/24/28/32/36% | ||
| Magic Damage | 60/105/150/195/240 (+60% Ability Power) after 5 seconds (when the zone detonates) | ||
| ☆ Final Spark (R) ☆ | |||
| Cost | 100 Mana | Range | 3340 |
| After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration. | |||
| Magic Damage | 300/400/500 (+75% Ability Power) | ||
| Effects | Final Spark ignites and refreshes the Illumination debuff. | ||
★ Passive Ability
| ☆ Illumination ☆ | |||
| Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target. |
★ General Strategy
✔ Playing as
- Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy's advance or escape.
- If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.
- Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.
✗ Playing against
- Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.
- When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| Spellthief Lux (750 RP)
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| Sorceress Lux (520 RP)
| Commando Lux (520 RP)
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| Imperial Lux (975 RP)
| Steel Legion Lux (975 RP)
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