| Item | Description |
|---|---|
| Phage | +200 Health +20 Attack Damage |
| UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Kills grant 60 Movement Speed for 2 seconds. Movement Speed bonus is halved for Ranged Champions. (Unique Passives with the same name don't stack.) | |
| Rod of Ages | +450 Health +450 Mana +60 Ability Power |
| Passive: Your champion gains 20 Health, 20 Mana, and 2 Ability Power every minute (up to 10 times). | |
| UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds. | |
| Doran's Ring | +60 Health +15 Ability Power +3 Mana Regen per 5 seconds |
| UNIQUE Passive Restores 4 mana when you kill an enemy unit. | |
| Aegis of the Legion | +200 Health +20 Armor |
| UNIQUE Aura - Legion: Nearby allies gain 20 Magic Resist and 10 Health Regen per 5. (Unique Auras with the same name don't stack.) | |
| Frozen Mallet | +700 Health +30 Attack Damage |
| UNIQUE Passive - Icy: Your basic attacks slow your target's Movement Speed by 40% for 1.5 seconds (30% slow for ranged attacks). | |
| Doran's Shield | +100 Health +10 Health Regen per 5 seconds |
| UNIQUE Passive: Blocks 8 damage from champion basic attacks. | |
| Trinity Force | +30 Attack Damage +30 Ability Power +30% Attack Speed +10% Critical Strike Chance +8% Movement Speed +250 Health +200 Mana |
| UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Kills grant 60 Movement Speed for 2 seconds. Movement Speed bonus is halved for ranged champions. | |
| UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage (2 second cooldown). | |
| Banshee's Veil | +450 Health +55 Magic Resist |
| UNIQUE Passive: Gain a spell shield that blocks the next incoming enemy ability (45 second cooldown). | |
| UNIQUE Passive: Grants +45 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks. | |
| Giant's Belt | +400 Health |
| Heart of Gold | +200 Health |
| UNIQUE Passive: Gain an additional 5 Gold every 10 seconds. | |
| Shurelya's Reverie | +250 Health +10 Health Regen per 5 seconds +10 Mana Regen per 5 seconds +10% Cooldown Reduction |
| UNIQUE Active: Nearby allies gain 40% Movement Speed for 3 seconds - 60 second cooldown. | |
| Ruby Crystal | +180 Health |
| Catalyst the Protector | +200 Health +300 Mana |
| UNIQUE Passive - Valor's Reward: On leveling up, restores 150 Health and 200 Mana over 8 seconds. (Unique Passives with the same name don't stack.) | |
| Warmog's Armor | +1000 Health |
| UNIQUE Passive: Restores 1% of your maximum Health every 5 seconds. | |
| Sunfire Cape | +450 Health +45 Armor |
| UNIQUE Passive: Deals 40 magic damage per second to nearby enemies. | |
| Doran's Blade | +80 Health +10 Attack Damage |
| Passive: Your basic attacks restore 5 health each time they hit an enemy. | |
| Rylai's Crystal Scepter | +500 Health +80 Ability Power |
| UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells). | |
| Spirit Visage | +55 Magic Resist +400 Health +20 Health Regen per 5 seconds +20% Cooldown Reduction |
| UNIQUE Passive: Increases your healing and regeneration effects on yourself by 15%. | |
| Blackfire Torch | +80 Ability Power +10% Cooldown Reduction +10% Movement Speed |
| Unique Active: Deals 20% of target champion's maximum Health in magic damage over 4 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown). | |
| Leviathan | +180 Health |
| UNIQUE Passive: Your champion gains 32 Health per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion takes 15% less damage. | |
| Haunting Guise | +25 Ability Power +200 Health |
| UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. (Magic Penetration helps you deal more magic damage to enemies with high Magic Resistance. % Magic Penetration is applied before Flat Magic Penetration when calculating damage. Unique Passives with the same name do not stack.) | |
| Randuin's Omen | +500 Health +70 Armor |
| UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% and their Movement Speed by 10% for 1 second. | |
| UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 Armor and Magic Resistance you have - 60 second cooldown. | |
| Kindlegem | +200 Health |
| UNIQUE Passive: +10% Cooldown Reduction | |
| Prospector's Blade | +20 Damage +5% Life Steal |
| UNIQUE Passive: +200 Health (does not stack with other Prospector items) | |
| Prospector's Ring | +30 Ability Power +7 Mana Regen per 5 seconds |
| UNIQUE Passive: +200 Health (does not stack with other Prospector items) | |
| Odyn's Veil | +350 Health +350 Mana +50 Magic Resist |
| UNIQUE Passive: Reduces and stores 10% of the magic damage dealt to your champion. | |
| UNIQUE Active: Deals 200 + (stored magic) [max: 400] magic damage to nearby enemy units (90 second cooldown). | |
| Entropy | +275 Health +70 Attack Damage |
| UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Kills grant 60 Movement Speed for 2 seconds. | |
| UNIQUE Active: For the next 5 seconds, your basic attacks reduce your target's Movement Speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown). | |
| Hextech Sweeper | +40 Ability Power +250 Health +20% Cooldown Reduction |
| Unique Passive: - Trap Detection Nearby stealthed enemy traps are revealed. | |
| Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds (1 minute cooldown). Trap Detection: Nearby stealthed enemy traps are revealed | |
| The Lightbringer | +20 Attack Damage +25 Armor +15% Lifesteal +200 Health UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions) |
| UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed. | |
| UNIQUE active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown). | |
| Augment: Power | +3 Ability Power per level +200 Health +6 Health Regen per 5 seconds. |
| Ability Augment: Power Transfer increases Viktor's Movement Speed by 30% for 3 seconds. | |
| Augment: Death | +3 Ability Power per level +200 Health +6 Health Regen per 5 seconds. |
| Ability Augment: Power Transfer increases Viktor's Movement Speed by 30% for 3 seconds. | |
| Locket of the Iron Solari | +300 Health +20 Armor +10% Cooldown Reduction +10 Health Regen per 5 |
| UNIQUE Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown). | |
| UNIQUE Aura - Legion: Nearby allies gain 20 Magic Resist and 10 Health Regen per 5. (Unique Auras with the same name don't stack.) | |
| Zeke's Herald | +250 Health +20% Cooldown Reduction |
| UNIQUE Aura: Nearby allied champions gain 10% Life Steal and 20 Attack Damage. | |
| Overlord's Bloodmail | +850 Health |
| Unique Passive: On kill or assist, heal 200 HP over 5 seconds. | |
| Lord Van Damm's Pillager | +40 Attack Damage +350 Health Unique Passive: 10% Cooldown Reduction |
| Unique Passive: 10% Spell Vamp | |
| Liandry's Torment | +50 Ability Power +300 Health |
| UNIQUE Passive - Eyes of Pain: +15 Magic Penetration | |
| UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.) (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resistance equal to Magic Penetration. (Unique Passives with the same name don't stack.) | |
| Ohmwrecker | +350 Health +50 Ability Power +15 Health Regen per 5 seconds +15 Mana Regen per 5 seconds |
| UNIQUE Active: Prevents the closest enemy tower from attacking for 2.5 seconds - 120 second cooldown. This effect cannot be used against the same tower more than once every 7.5 seconds. | |
| Runic Bulwark | +300 Health +20 Armor +30 Magic Resist |
| UNIQUE Aura - Legion: Nearby allies gain 10 Armor, 25 Magic Resist and 10 Health Regen per 5. This effect is increased by 50% for allied minions. (Unique Auras with the same name don't stack.) | |
| Sightstone | +180 Health |
| UNIQUE Passive - Ward Refresh: Starts with 4 charges and refills each time you visit your shop. | |
| UNIQUE Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards placed from this item at once. | |
| Ruby Sightstone | +360 Health |
| UNIQUE Passive - Ward Refresh: Starts with 5 charges and refills each time you visit your shop. | |
| UNIQUE Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 3 wards placed from this item at once. | |
| Spirit of the Ancient Golem | +500 Health +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds +10% Cooldown Reduction |
| UNIQUE Passive - Butcher: Damage dealt to monsters increased by 30%. | |
| UNIQUE Passive - Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%. | |
| Spectre's Cowl | +200 Health +45 Magic Resist |
| UNIQUE Passive: Grants 15 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion. | |
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