![]() | Sejuani - the Winter's WrathPrimary: Tank / Secondary: Fighter Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord, she was tempered by it until pain became power, hunger an encouragement, and frost an ally in culling the weak. Through her ordeals, she learned that to thrive in the endless winter, one must become just as cold and unforgiving. In Sejuani's eyes, her followers either have the mettle to endure or the right to die. Once she has conquered the Freljord, she knows that those who survive will form a nation to be feared. Cost: 6300 IP or 975 RP |
★ Stats
| Base Value | Per Level | |
| Health | 440 | +95 |
| Health Regeneration | 7.25 | +0.85 |
| Mana | 220 | +40 |
| Mana Regeneration | 6.45 | +0.45 |
| Attack Damage | 52 | +3.3 |
| Attack Speed | 0.670 | +1.44% |
| Armor | 20.5 | +3 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 340 | - |
★ Champion Spotlight
★ Abilities
| ☆ Arctic Assault (Q) ☆ | |||
| Cost | 80/85/90/95/100 Mana | Range | 650 |
| Charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air. | |||
| Magic Damage | 40/70/100/130/160 (+40% Ability Power) plus 4/6/8/10/12% of the target's maximum Health (max 300 damage to monsters) | ||
| Effects | The charge stops after knocking an enemy champion into the air. | ||
| ☆ Flail of the Northern Winds (W) ☆ | |||
| Cost | 40 Mana | Range | 350 |
| Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then spins her flail, dealing magic damage to nearby enemies. | |||
| Bonus Magic Damage | 40/60/80/100/120 (+30% Ability Power) | ||
| Spin Magic Damage | 80/120/160/200/240 (+60% Ability Power) over 4 seconds | ||
| Effects | If this ability is reactivated, Sejuani immediately starts swinging her flail. | ||
| ☆ Permafrost (E) ☆ | |||
| Cost | 55 Mana | Range | 1000 |
| Abilities and basic attacks apply Frost to enemies. Activating Permafrost damages and slows all nearby enemies with Frost. | |||
| Passive | Abilities and basic attacks apply Frost to enemies for 4 seconds. | ||
| Active | All nearby enemies with Frost take 60/110/160/210/260 (+50% Ability Power)magic damage and are slowed by 50/55/60/65/70% for 1.5/1.75/2/2.25/2.5 seconds. | ||
| ☆ Glacial Prison (R) ☆ | |||
| Cost | 100 Mana | Range | 1175 |
| Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows nearby enemies. | |||
| Stun | 1.25/1.5/1.75 seconds | ||
| Max Bola Range | Slow 90% for 1.25/1.5/1.75 seconds | ||
| Magic Damage | 150/250/350 (+80% Ability Power) | ||
★ Passive Ability
| ☆ Frost ☆ | |||
| Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her. |
★ General Strategy
✔ Playing as
- Arctic Assault provides a lot of utility to Sejuani beyond its damage output. Use it to escape bad situations, interupt channeled spells or chase runners.
- Permafrost has a long range. Saving it until an enemy attempts to escape with a movement ability can allow you to catch back up to them while they're slowed.
- Save Glacial Prison for encounters where you have teammates present to take advantage of it.
✗ Playing against
- Dodging Arctic Assault and Glacial Prison can give you a huge advantage. Master using movement abilities or Summoner spells like Flash when Sejuani tries to engage.
- Stun, slow, or knockback Sejuani when she activates Northern Winds to reduce her ability to deal damage with it.
★ Items
| Essential | Offensive | Defensive |
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★ Skins
| Normal (FREE) | Title |
| Title | Title |
| Title | Title |



