![]() | Kassadin - the Void WalkerPrimary: Assassin / Secondary: Mage There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts. Cost: 3150 IP or 790 RP |
★ Stats
| Base Value | Per Level | |
| Health | 433 | +78 |
| Health Regeneration | 6.95 | +0.5 |
| Mana | 230 | +45 |
| Mana Regeneration | 6.9 | +0.6 |
| Attack Damage | 52.3 | +3.9 |
| Attack Speed | 0.640 | +3.7% |
| Armor | 14 | +3.2 |
| Magic Resistence | 30 | +1.25 |
| Movement Speed | 340 | - |
★ Abilities
| ☆ Null Sphere (Q) ☆ | |||
| Cost | 70/80/90/100/110 Mana | Range | 650 |
| Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration. | |||
| Magic Damage | 80/130/180/230/280 (+70% Ability Power) | ||
| Silence | 1/1.4/1.8/2.2/2.6 second(s) | ||
| ☆ Nether Blade (W) ☆ | |||
| Cost | 25 Mana | Range | Self |
| Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage. | |||
| Passive | Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60. | ||
| Active | Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+30% Ability Power) magic damage. | ||
| ☆ Force Pulse (E) ☆ | |||
| Cost | 80 Mana | Range | 400 |
| Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. | |||
| Restriction | Can be used upon reaching 6 charges | ||
| Magic Damage | 80/130/180/230/280 (+70% Ability Power) | ||
| Slow | 30/35/40/45/50% for 3 seconds | ||
| ☆ Riftwalk (R) ☆ | |||
| Cost | 100 Mana | Range | 700 |
| Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage. | |||
| Magic Damage | 60/70/80 (+80% Ability Power) | ||
| Bonus | Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60/70/80 additional damage, stacks up to 10 times. | ||
★ Passive Ability
| ☆ Void Stone ☆ | |||
| Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed. |
★ General Strategy
✔ Playing as
- Kassadin has multiple item paths; he can go caster via mana and ability power or anti caster with cooldown reduction and Magic Resist.
- Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
✗ Playing against
- Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
- Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
- It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
★ Items
| Essential | Offensive | Defensive |
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| Starting Items | ||
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★ Skins
| Normal (FREE)
| Festival Kassadin (LIMITED)
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| Deep One Kassadin (520 RP)
| Pre-Void Kassadin (520 RP)
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| Harbinger Kassadin (975 RP)
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