Some of Captain Scarlett's men have deserted and she'd like you to hunt them down. Maybe they were fatties? You can start this mission after finishing "Two Easy Pieces" by checking the bounty board aboard her ship.
| Normal | True Vault Hunter |
| XP: 15780 Money: $674 Gear: Shotgun | XP: Money: Gear: |
After getting this mission, head to the Oasis area and you'll have to head into the sands to find the Desserter Camp. Follow the waypoint and this will lead you to a camp which may look familiar if you did the mission "A Leg Up for Jocko". Watch for close range enemies and when you've cleared the area around you, try to work through the upper levels with a sniper rifle. When you've thinned the crowd, you can work your way up the top level.
As you come around the top level, you'll see another section of the camp tucked in the rocks at the end of the catwalk. This is where Benny the Booster is. He'll have some help so approach slowly. Booster is going to use ranged weapons and have both shields and high health so be careful. When you've killed him, you'll have to set out to find Deckhand.
Deckhand is in Hayter's Folly which you visited only recently during the mission "Two Easy Pieces". In fact, Deckhand is going to be in the area in which you found Sandman. This time, you can take the elevator up to save yourself some time. He'll be accompanied by quite a few Corsairs and be a melee style enemy just the same. He moves and acts like the Corsairs but is also carries a bottle like a Grogmaster. Keep your distance and you should have no problem with these enemies.
The final enemy is Toothless Terry. You'll have to find Toothless Terry in the Rustyards. To find Terry, you're going to have to work your way through the Rustyards camps which can be pretty difficult. There a lot of Anchormen and other pirates to deal with. It's highly advisable to take a rocket launcher with you (preferably fire), to work around the outsides of the camp and to take things very slowly. Make your way into the camp and when you get to a closed gate with no way of opening it, you'll have to kill everything outside for the gate to open.
Inside, there will be even more bandits and a long stretch of camp to work through. The best thing you can do is try and keep the high ground by jumping along the upper level. This will make it easier to kill enemies and not have enemies spawn behind you. When you get to the end of the area, you're going to find Terry who is a large Brute type enemy roughly the size of Brick from the original Borderlands. He also carries a rocket launcher rather than a conventional weapon, making him very dangerous. Keep on your guard and if you have a rocket launcher, use it to even the playing field.
After you've killed him, you can return to the bounty board for your reward or finish the missions on the area (The Hermit and Message in a Bottle).


