Borderlands 2
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    Arms Dealer

    Dr. Zed has left a job on the Bounty Board in the Highlands. He needs you to collect some arms for him and he needs you to do it before they... go bad. Head over to the Highlands and pick up this mission.

    • XP: 1305
    • Money: $137
    • Gear: Relic or Shield

    After picking up this mission from the Bounty Boards, you'll have to race against the clock to collect all five arms before time runs out. The first one is near the gate to Overlock. Go to the nearby building, climb up the stairs and you'll find the arm in a mailbox. All of the arms will be in similar mailboxes. It is important to make sure you open all of the mailboxes because it's one of the objectives and it is possible in at least one case to remove an arm without opening the box.

    Remember to stay focused now that the clock is ticking because it's going to be tight. Hop into your Ride and head down the path away from Overlook. Turn right into the tunnel and follow the road until it turns back left away from the beach. Drive right off the road and onto the ground below. By the water will be tree fort looking building. Drive your Ride as close as you can and then climb up the ladder. When you jump off, you want to land on top of or as close to your Ride as possible because sometimes Wormhole Threshers can spawn here which can put a serious damper on your mission.

    Head back up to the road and follow it to the next turn. Drive off the edge here and you should land in front of a building that spawns EXP Loaders. Grab the arm here and then follow the path nearby that leads up to the Isotope Reclamation Tower. You'll have to get out of your Ride at the top but try to get as close to the mailbox as you can because there are lots of HOT Loaders here that may explode and push you right off the mountain.

    With this in hand, there's only one more to get. Now take that same path back down the hill, You're looking for a small shack with a wagon nearby. Make sure that you take your Ride all the way because you're still going to need to get back to Overlook after this. To get to the mailbox, you'll have to go around the back to a Stalkers nest. You can try and jump from the rock into the building but you'll more than likely bounce off and have to climb up the nearby rock ramp. Grab the arm (forget the chests, no time!) and then jump up the nearby boxes leading to the roof. Get back in your ride and make for Overlook.

    When you get to Overlook, head back to the Bounty Board and in front of it, you'll notice a very small mailbox in front of it with Dr. Zed's face and colors on it. Drop the arms in here and use the Bounty Board to finish the mission! Don't be discouraged if it takes a few tries to get this. It may seem like it but it's not particularly generous with the amount of time you get. It takes about 45 seconds just to get back to the PO Box!

    Borderlands 2 Discussion

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    Borderlands 2 Walkthrough

    Story Missions

    My First Gun Blindsided Cleaning Up the Berg Best Minion Ever The Road to Sanctuary Plan B Hunting the Firehawk A Dam Fine Rescue A Train to Catch Rising Action Bright Lights, Flying City Wildlife Preservation The Once and Future Slab The Man Who Would be Jack Where Angels Fear to Tread Toil and Trouble Data Mining The Talon of God

    Captain Scarlett DLC

    A Warm Welcome My Life for a Sand Skiff A Study in Scarlett Two Easy Pieces The Hermit Crazy About You Whoops Let There Be Light X Marks the Spot Fire Water Giving Jocko A Leg Up Wingman Burying the Past Man's Best Friend Message in a bottle 1 Message in a bottle 2 Message in a bottle 3 Message in a bottle 4 Message in a bottle 5 Smells Like Victory Declaration Against Independents Ye Scurvy Dogs Grendel Just Desserts for Desert Deserters Faster Than the Speed of Love I Know it When I See It Don't Copy That Floppy Freedom of Speech Catch A Ride, and Tetanus

    Eridium Blight

    Customer Service Kill Yourself To Grandmother's House We Go

    Highlands

    Arms Dealer Stalker of Stalkers The Overlooked: This is Only a Test The Overlooked: Shields Up Hyperion Contract #873

    Liar's Berg

    This Town Ain't Big Enough Bad Hair Day Shielded Favors Handsome Jack Here! Symbiosis

    Lynchwood

    Animal Rescue: Medicine Animal Rescue: Food Animal Rescue: Shelter Breaking the Bank 3:10 to Kaboom Showdown

    Ore Chasm

    Hyperion Slaughter: Round 1 Hyperion Slaughter: Round 2 Hyperion Slaughter: Round 3 Hyperion Slaughter: Round 4 Hyperion Slaughter: Round 5

    Sanctuary

    Rock, Paper, Genocide Slap Happy The Cold Shoulder Won't Get Fooled Again BFFs Do No Harm Doctor's Orders The Name Game Mighty Morphin' Hidden Journals The Good, the Bad and the Mordecai Assassinate the Assassins Claptrap's Secret Stash Medical Mystery Medical Mystery: XCOM-Municate Splinter Group Clan Wars: Starting the War Swallowed Hole Perfectly Peaceful Claptrap's Birthday Bash! Safe and Sound In Memoriam Demon Hunter Torture Chairs Rakkaholics Anonymous Animal Rights The Bane Bearer of Bad News The Chosen One Monster Mash (part 1) Monster Mash (part 2) The Overlooked: Medicine Man Home Movies Hell Hath No Fury

    Sawtooth Cauldron

    The Lost Treasure The Great Escape

    The Dust

    Too Close for Missiles Positive Self Image Clan War: Starting the War Clan War: First Place Clan War: Reach the Dead Drop Clan War: End of the Rainbow Clan War: Trailer Trashing Clan War: Wakey Wakey Clan War: Zafords vs. Hodunks

    Three Horns - Valley

    No Vacancy Neither Rain Nor Sleet Nor Skags The Ice Man Cometh

    Tundra Express

    You Are Cordially Invited: Party Prep You Are Cordially Invited: RSVP You Are Cordially Invited: Tea Party No Hard Feelings

    Other Locations

    Note for Self-Person Out of Body Experience Minecart Mischief Best Mother's Day Ever Statuesque Written By the Victor

    Hidden Vault Symbols

    Arid Nexus - Boneyard Bloodshot Ramparts Caustic Caverns Eridium Blight Fink's Slaughter House Frostburn Canyon Hero's Pass Natural Selection Annex Ore Chasm Sanctuary Sanctuary Hole Southern Shelf Southern Shelf - Bay Southpaw Steam and Power The Bunker The Fridge The Highlands The Holy Spirits Thousand Cuts Three Horns - Divide Three Horns - Valley Vault of the Warrior Wild Life Exploitation Preserve Windshear Waste

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