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Borderlands 2

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    • Missions
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      • No Vacancy
      • Neither Rain Nor Sleet Nor Skags
    • Hunting the Firehawk
      • Cult Following: Eternal Flame
      • Cult Following: False Idols
      • Cult Following: Lighting the Match
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    • A Dam Fine Rescue
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      • Smells Like Victory
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      • Just Desserts for Desert Deserters
      • Faster Than the Speed of Love
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      • Kill Yourself
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      • Breaking the Bank
      • Showdown
    • Ore Chasm
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      • Hyperion Slaughter: Round 2
      • Hyperion Slaughter: Round 3
      • Hyperion Slaughter: Round 4
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    • Sanctuary
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      • Safe and Sound
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      • Splinter Group
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      • The Good, the Bad and the Mordecai
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      • This Just In
      • Torture Chairs
      • Won't Get Fooled Again
      • You. Will. Die.
    • Sawtooth Cauldron
      • The Great Escape
      • The Lost Treasure
    • The Dust
      • Clan War: Starting the War
      • Clan War: First Place
      • Clan War: Reach the Dead Drop
      • Clan War: End of the Rainbow
      • Clan War: Trailer Trashing
      • Clan War: Wakey Wakey
      • Clan War: Zafords vs. Hodunks
      • Positive Self Image
      • Too Close for Missiles
    • Three Horns - Valley
      • The Ice Man Cometh
    • Tundra Express
      • No Hard Feelings
      • The Pretty Good Train Robbery
      • You Are Cordially Invited: Party Prep
      • You Are Cordially Invited: RSVP
      • You Are Cordially Invited: Tea Party
    • Other Locations
      • Bandit Slaughter: Round 1
      • Bandit Slaughter: Round 2
      • Bandit Slaughter: Round 3
      • Bandit Slaughter: Round 4
      • Bandit Slaughter: Round 5
      • Best Mother's Day Ever
      • Defend Slab Tower
      • Minecart Mischief
      • Note for Self-Person
      • Out of Body Experience
      • Shoot This Guy in the Face
      • Statuesque
      • Written By the Victor
    • Hidden Vault Symbols
      • Arid Nexus - Boneyard
      • Bloodshot Ramparts
      • Caustic Caverns
      • Eridium Blight
      • Fink's Slaughter House
      • Frostburn Canyon
      • Hero's Pass
      • Natural Selection Annex
      • Ore Chasm
      • Sanctuary
      • Sanctuary Hole
      • Southern Shelf
      • Southern Shelf - Bay
      • Southpaw Steam and Power
      • The Bunker
      • The Fridge
      • The Highlands
      • The Holy Spirits
      • Thousand Cuts
      • Three Horns - Divide
      • Three Horns - Valley
      • Vault of the Warrior
      • Wild Life Exploitation Preserve
      • Windshear Waste
  • Achievements
    • PlayStation 3 Trophies
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      • Mr. Torgue's Campaign of Carnage Trophies
      • Sir Hammerlock's Big Game Hunt Trophies
    • Xbox 360 Achievements
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  • Cheats
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    • Duplicate Weapons and Infinite Money
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Borderlands 2 - A Train to Catch

You'll receive this mission from Roland upon completion of "A Dam Fine Rescue." He'll Dispatch you to Tundra Express to intercept a train reportedly carrying the Vault Key (a critical item within the story line). Before embarking, a helpful consideration would be arm yourself with a Fire Enabled Elemental Weapon (a SMG or fast firing Assault Rifle would be ideal).

Waking the Spy

Fast Travel to Three Horns - Divide and grab a ride. Drive over to the Tundra Express travel point, which isn't far; you may have already noticed it as a small set of unoccupied buildings with its own Catch-A-Ride facility, nestled on a narrow raised plateau against a cliffside. The area is just behind a Bullymong nest. Until you get this mission, the travel point to Tundra Express won't appear (you'll be able to peer in to the Tundra passageway but that's all). When you do get to the Tundra Express, Roland will instruct you to light three Varkids on fire but all three will have to be afire simultaneously in order to wake Roland's Spy, Mordecai. This is the reason why a fast shooting fire element weapon is helpful, as it's the type that will give you the best chance of lighting the Varkids on fire as you shoot them. Alternatively, if lacking such a weapon, the Varkid nests sit amongst Firemelons plants. If you lure a group of Varkids close to the Firemelons, one shot would cause the plant to explode in a shower of flame, igniting anything around their proximity with fair reliability. Finally, if all else fails, these fields are equiped with Flame Incinerators; once activated, they will indiscriminately spew forth flames in a large circle around itself. You'll almost immediately recognize them as tall giant free standing poles, each topped off with four huge downward pointing nozzles in the midst of the Varkid Fields. At the base of each pole is an incinerator control panel. Pushing that switch will give you exactly two seconds to run and get out of the way before a blast of fire comes down from those flame jets, effectively incinerating everything (including you, if you're too slow) within its path. It seems that whatever shielding worn barely slows the flame penetration. Unless your shields are really buff, you'll most likely die if you're caught in the inferno. So before selecting this option, remember to map out a clear direction for escape prior to pressing that button; then traipse around the field a few times to lure a bunch of Varkids after you, end up at the pole, press the button and immediately run like hell while any bugs behind you are roasted en masse.

One caveat, before initiating your Varkid flambé, you may wish to complete "Mighty Morphin'" (a side quest from Sir Hammerlock) as once you've awakened Mordecai the Spy, he will "assist" you by providing liberal cover fire from his tower; that is, you'll begin to see your enemies before you being struck down by his very effective slag sniper fire. Since Hammerlock's quests required you to first damage, without killing, the Varkids and to inject their pods to induce mutation; Mordecai's awakening renders mutation almost impossible to accomplish as he immediately kills them as soon as he sees them next to you.

Ultimately, once you get at least three Varkid simultaneously aflame, their collective death shrieks will rouse a hung over Mordecai. After a brief cutscene, remain vigilant as you'll still have to deal with any live Varkids that you may have stirred.

Tiny Tina

Now it's time to knock over a train! Make your way through the paths of Tundra Express to meet Tiny Tina at the marked location. As you get closer, you'll begin to notice studded spherical objects scattered in the environment resembling old Naval Warfare Mines. If you get close enough or touch them, you will activate a proximity detector and trigger their detonation. Audible beeping from the detector should alert you if you're getting too close; the faster the beeping tone, the more disturbed the detector, and the greater likelihood the mine will be triggered and explode. Gunfire paradoxically, do not appear to set them off. Additionally, there is also a special series of mines (painted a somewhat rusty pink) that can be disarmed by crouching, sneaking up slowly and pressing a control panel to deactivate them; complete all five to finish a challenge (What's Yours Is Mine). When you get to Tiny Tina's Workshop, you'll recognize the entrance to her cave by goofy looking Bunny Face Logos on the walls at either side of a large rolling metal gate.

When you arrive to Tina's there will be some bandits outside her door. You don't actually have to kill them; you just have to get past them. In fact, once you're inside and the introductory cutscene has played out, it's very likely that the bandits will retire. You can shoot them in the back for easy XP if you'd like.

Talk to Tina about your mission and she'll introduce you to her "ladies". However, the ladies are missing their Badonkadonks (two missiles) and you'll need to secure them before she can help you can stop that train. Tina's workshop also has an Ammo Vendor, enabling restock opportunity and a place to sell collected loot.

Once Tina gives you the Badonkadonks mission, you'll notice two active map waypoints; traveling directly towards them will unnecessarily take you through a camp called Rip Off Station, loaded with bandits which you don't yet have to battle. You can selectively fight this first camp for XP, or simply walk around it to bypass the entire enclosure. There is a rail track that runs through Rip Off Station, which then travels alongside the rear of Buzzard Academy (the camp where you need to go). If you wish, just follow those tracks, but be very wary of walking on them. If a train hits you, it is instant death; the trains cannot be easily heard and they're so fast that they will run you over before you hear them coming; ie. exactly like real life train vs pedestrian tragedies.

Follow either the map waypoints or the train tracks and this will eventually take you to a second, also large and well populated bandit compound called Buzzard Academy. No matter from which direction you approach from, ensure that you tactically achieve as high an elevation as soon as possible. You will encounter Midgets, Nomads, Marauders, Psychos, and Goliaths in this camp. One of the safest places is get under overhead cover on the top level (you'll also find one of the Badonkadonk missiles here), next to the Buzzard Pad at the back of the camp. There will be a few bandits spawned here; defeat them and take over this area. All ground enemies will then be level with, or below you, and you're mostly covered from air attack unless the buzzards fly very low. Here, you can attack enemies and retreat over the hill and off the base if you need to. But, be aware that airborne Buzzards will now deploy ground troops (Airborne Marauders). Keep an eye on your radar at the fast moving red dots whose movements are not constrained by terrain; they may suddenly deposit mauraders in a position to outflank you. For those that like relative stealth attacks you can literally walk into an overlook position if you first return to the fast travel point and then re-enter the Tundra. From there, immediately turn left through the small Varkid field. Once past, you can then climb onto the rocks and you can either walk left behind or climb onto an outcropping and ascend to the right, going around Skittering Mound until you're in an overlook position at one edge of the base. As this is a helicopter base, be wary of chopper sounds as it signals Buzzard activity in the area. 

Another method for doing this is by being fast and very selective. You can actually collect both missles if you brazenly dash through the camp, grab them, shooting as needed, and then immediately retreating away with your mission items. This method of course, nets the least amount of XP and loot, but is the quickest if you just want to advance the game. The first Badonkadonks missile is on a top level work bench under a cloth awning, while the second is on a ground level work bench, beneath a set of stairs at the rear of the base (next to the entrance by the train tracks). Move quickly and you can get out in one piece. There is also an Alarm Wheel, one of a three part optional challenge (Positive Reinforcements) and each bandit camp has one, on the top level; turning this switch will sound a loud klaxon, initiating a series of some twenty or so foes from multiple spawn points all around you; use if you seriously want the XP, but otherwise avoid until you've leveled up a bit. From the top helipad, climb to the top of the roof to complete another challenge (Top Of The Buzzard World).

Take these back to Tiny Tina's Workshop and she'll get to work on the ladies. Collect the two missiles and make your way to another bandit camp, Meltwater Crossing, marked on your map. Defeat a small force of enemy, and climb onto a platform which has two large glowing structures in the exact shape of the Ladies with their Badonkadonks (ie. the missles with attached stuffed toy rabbits). Place the mission items and then activate them; Tina will launch them to stop the train. A piece of the rail bridge will partially fall into the river, use it to climb up to where the wreckage is, and activate the Travel Point to the End Of The Line. 

End Of The Line

Once you arrive, you'll notice train debris everywhere, but there is also a vendor set up for you to restock. This section is very similar to the last section of "A Dam Fine Rescue" where you spent a lot of ammo carving through EXP Loaders and GUN Loaders. This time, the enemies are going to be tougher, there will be less cover, and there will be more Repair Surveyors. To get around the lack of cover, it's really recommended that you use the various snow piles and edges of walls in the curvature of the defile for cover. Stop where you can and kill everything before moving up. In this regard, use your map to your advantage; if you see a bunch of bad guys advancing towards you, be aware that, because of the narrow confines of the defile, they will have to bunched up; ie. a perfect target for a grenade. One grenade may not dispose of any of them, but yet will weaken them all. This makes each easier to kill when you finally engage and shoot them.

Eventually you'll come to a point that has an overhang covering the entire defile with a drop in the road underneath, where you must continue; there is a Fast Travel Exit Only Station below but no visible way of returning or climbing back up. There is also a large loot crate next to the station. Ensure that you take care of all things (in that area) that need to be taken care of before proceeding further. If required go back first and get a full load of ammo. Afterwards, when you're finally ready, drop down the small ice cliff and walk forward; you'll arrive at a large open area called Terminus Plateau, which has several rail cars partially sunk into the ice. As you approach the glowing green carriage as the final objective of your quest, it will suddenly rise, then be lifted and finally thrown at you. A large mechanized construct with the face of a human rises from the ice that it was sitting on.

Wilhelm

Wilhelm is a very powerful cross between a Loader and a person. He is rather similar in most functions to Warden. Use Corrosives to penetrate his heavy armor and head shot for criticals. If you run low on ammo, check around the various wreaks on the plateau for ammo crates and ice piles. When Wilhelm finally gets low on health, really go after him as he will otherwise spawn Repair Surveyors to rejuvenate himself. If you're quick and have tremendous fire power, you can attempt to destroy him without harming any of his repair surveyors to complete a challenge. This approach is best left for those with higher levels. For first time encounters, you should take out the surveyors immediately. Alternatively, if you're having trouble and getting killed repeatedly, retreat into the defile next to where you'll respawn, and snipe at Wilhelm from there. It may not be glamourous, but it will keep you out of the line of fire enough to get the job done. Wilhelm, if given enough time, will also spawn various Loader minions including Badass Loaders. He can attack from a distance with various ranged attacks but he can also execute some devestating close range attacks including a spinning attack that hits anything within range.This isn't really a problem until you realize that he has jets on his feet which let him get around the area very quickly.

When you finally do dispose of Wilhelm, loot the area, pick up his Power Core and use the one way Travel Point to take it back to Sanctuary; Roland will have you deliver it to the gate to install it. Upon doing so, through a series of cutscenes, you'll soon realize that the whole thing was an elaborate sham engineered by Handsome Jack in order to undermine Sanctuary's protective shields. With your help Sanctuary will then be forced to take flight (literally) and you'll be unceremoniously dumped alone and abandoned in the desert. You won't get back to Sanctuary until you've successfully played some additional tough new parts. Thus before plugging in that new power core and installing it, ensure that you've attended to all the side quests available if you want to do them or else you'll do them without Sanctuary support.

Insofar as the Tundra, you can even return to complete side quests, or repeatedly fight Varkids, bandits or even Wilhelm again, for more XP. So, re-arm and re-fit as needed, and when you're finally ready to be left alone in the desert, go to the gate where you first entered Sanctuary and talk to the soldier next to the Shield Generator Power Station; replace the power core to start the cutscene to complete this chapter of the game.

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Borderlands 2 Walkthrough

Story Missions

A Train to Catch Rising Action Bright Lights, Flying City Wildlife Preservation The Once and Future Slab The Man Who Would be Jack Where Angels Fear to Tread Toil and Trouble Data Mining The Talon of God

My First Gun

Blindsided

Cleaning Up the Berg

This Town Ain't Big Enough Shielded Favors Bad Hair Day Handsome Jack Here! Symbiosis

Best Minion Ever

The Road to Sanctuary

Do No Harm Medical Mystery Medical Mystery: X-Com-municate Claptrap's Secret Stash Rock, Paper, Genocide: Fire Weapons! Rock, Paper, Genocide: Shock Weapons! Rock, Paper, Genocide: Corrosive Weapons! Rock, Paper, Genocide: Slag Weapons! The Name Game Assassinate the Assassins

Plan B

No Vacancy Neither Rain Nor Sleet Nor Skags

Hunting the Firehawk

Cult Following: Eternal Flame Cult Following: False Idols Cult Following: Lighting the Match Cult Following: The Enkindling In Memoriam

A Dam Fine Rescue

Captain Scarlett DLC

A Warm Welcome My Life for a Sand Skiff A Study in Scarlett Two Easy Pieces The Hermit Crazy About You Whoops Let There Be Light X Marks the Spot Fire Water Giving Jocko A Leg Up Wingman Burying the Past Man's Best Friend Message in a bottle 1 Message in a bottle 2 Message in a bottle 3 Message in a bottle 4 Message in a bottle 5 Smells Like Victory Declaration Against Independents Ye Scurvy Dogs Grendel Just Desserts for Desert Deserters Faster Than the Speed of Love I Know it When I See It Don't Copy That Floppy Freedom of Speech Catch A Ride, and Tetanus

Arid Nexus - Badlands

Uncle Teddy Get to Know Jack Hungry Like the Skag

Eridium Blight

A Real Boy: Clothes Make the Man A Real Boy: Face Time A Real Boy: Human Customer Service Kill Yourself To Grandmother's House We Go

Highlands

Arms Dealer Hyperion Contract #873 Stalker of Stalkers The Overlooked: This is Only a Test The Overlooked: Shields Up

Lynchwood

3:10 to Kaboom Animal Rescue: Medicine Animal Rescue: Food Animal Rescue: Shelter Breaking the Bank Showdown

Ore Chasm

Hyperion Slaughter: Round 1 Hyperion Slaughter: Round 2 Hyperion Slaughter: Round 3 Hyperion Slaughter: Round 4 Hyperion Slaughter: Round 5

Sanctuary

Animal Rights Bearer of Bad News BFFs Capture the Flags Clan Wars: Starting the War Claptrap's Birthday Bash! Demon Hunter Doctor's Orders Hell Hath No Fury Hidden Journals Home Movies Mighty Morphin' Mine, All Mine Monster Mash (Part 1) Monster Mash (Part 2) Monster Mash (Part 3) Perfectly Peaceful Poetic License Rakkaholics Anonymous Rocko's Modern Strife Safe and Sound Slap Happy Splinter Group Swallowed Hole The Bane The Chosen One The Cold Shoulder The Good, the Bad and the Mordecai The Overlooked: Medicine Man This Just In Torture Chairs Won't Get Fooled Again You. Will. Die.

Sawtooth Cauldron

The Great Escape The Lost Treasure

The Dust

Clan War: Starting the War Clan War: First Place Clan War: Reach the Dead Drop Clan War: End of the Rainbow Clan War: Trailer Trashing Clan War: Wakey Wakey Clan War: Zafords vs. Hodunks Positive Self Image Too Close for Missiles

Three Horns - Valley

The Ice Man Cometh

Tundra Express

No Hard Feelings The Pretty Good Train Robbery You Are Cordially Invited: Party Prep You Are Cordially Invited: RSVP You Are Cordially Invited: Tea Party

Other Locations

Bandit Slaughter: Round 1 Bandit Slaughter: Round 2 Bandit Slaughter: Round 3 Bandit Slaughter: Round 4 Bandit Slaughter: Round 5 Best Mother's Day Ever Defend Slab Tower Minecart Mischief Note for Self-Person Out of Body Experience Shoot This Guy in the Face Statuesque Written By the Victor

Hidden Vault Symbols

Arid Nexus - Boneyard Bloodshot Ramparts Caustic Caverns Eridium Blight Fink's Slaughter House Frostburn Canyon Hero's Pass Natural Selection Annex Ore Chasm Sanctuary Sanctuary Hole Southern Shelf Southern Shelf - Bay Southpaw Steam and Power The Bunker The Fridge The Highlands The Holy Spirits Thousand Cuts Three Horns - Divide Three Horns - Valley Vault of the Warrior Wild Life Exploitation Preserve Windshear Waste

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Quick Details

Franchise(s)
Borderlands
Developer(s)
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Iron Galaxy Studios
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Release Dates
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Sep 21, 2012

Oct 25, 2012

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Sep 21, 2012

Oct 25, 2012

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Sep 21, 2012

Oct 25, 2012

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May 6, 2014

May 30, 2014

Genre Shooter
Sub-Genres(s) First Person Shooter
Action RPG
Theme(s) Wasteland
Survival
Shoot 'Em Up
Engine(s) Modified Unreal Engine 3

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    • Three Horns - Valley
      • The Frostsprings
      • Happy Pig Motel
      • Shock Fossil Cavern
      • Bloodshot Ramparts
    • Southpaw Steam & Power
    • Frostburn Canyon
      • Incinerator Camp
      • Blisterpus Camp
      • Blacktoe Cavern
      • Frozen Ant Lake
      • Ashmouth Camp
      • Firehawk Lair
    • Arid Nexus - Badlands
    • Arid Nexus - Boneyard
    • Caustic Cavern
    • The Dust
      • Bug Gulch
      • Ellie's Garage
      • Goose's Roost
    • Eridium Blight
      • Bruiseboulder Quarry
      • Eridium Extraction Plant
      • Grandma's House
      • Human Dwelling Place
      • Infused Grotto
      • Lover's Leap
      • Mount Hellsfront
      • Slagma Refinery
      • Slagma Vapour Extraction
      • The Slag Scar
    • Highlands
      • Overlook
    • Highlands - Outwash
      • Hyperion Extraction Plant
      • Orbital Receiving and Processing
    • Lynchwood
      • Death Row Refinery
      • Gunslinger's Corner
      • Main Street
      • The Grinders
      • The Old Mine
    • Opportunity
    • Sawtooth Cauldron
    • Thousand Cuts
    • Tundra Express
    • Wildlife Exploration Preserve
    • Misc.
      • Sanctuary Hole
  • Enemies
    • Bandits
      • Marauders
      • Psychos
      • Midgets
      • Nomads
      • Goliaths
      • Bruiser
      • Buzzard
      • Scavenger
      • Mobley
      • Jimbo & Tector Hodunk
      • Mick Zaford
      • The Sheriff of Lynchwood
      • Muscles
      • Bad Maw
      • Mad Mike
      • Deputy Winger
      • Prospector Zeke
      • Flesh-Stick
      • Shirtless Man
      • Incinerator Clayton
      • McNally
      • Mad Dog
      • Shorty
      • Mortar
      • Rakkman
      • Smash Head
    • Bullymong
      • Monglet
      • Brat Bullymong
      • Adult Bullymong
      • Bullymong Slinger
      • Bullyrott
      • Donkey Mong
      • King Mong
      • Savage Lee
    • Rakks
      • Rakk
      • Volcanic Rakk
      • Son of Mothrakk
    • Skags
      • Pup Skag
      • Adult Skag
      • Skag Spitter
      • Barf Skag
      • Alpha Skag
      • Tumbaa
      • Dukino's Mom
    • Spiderant
      • Spiderling
      • Spiderant Worker
      • Spiderant Soldier
      • Spiderant Knight
      • Fire Spiderant
      • Spiderant King
      • Spiderant Sentinel
      • Queen Spiderant
      • Spycho
      • The Black Queen
      • Chubby Spiderant
    • Constructor
      • Constructor
      • Constructor #1340
      • W4R-D3N
    • Crystalisk
      • Volatile Crystalisk
      • Exploding Mini Crystalisk
      • Blue
      • Volcanic Crystalisk
    • Hyperion Personnel
      • Combat Engineer
      • Engineer
      • Hyperion Soldier
      • Hyperion Hawk
      • Hyperion Sniper
      • Hyperion Infiltrator
      • Hunter Hellquist
      • Foreman Jasper
      • Gettle
    • Loaders
      • GUN Loader
      • EXP Loader
      • HOT Loader
      • PWR Loader
      • BUL Loader
      • WAR Loader
      • ION Loader
      • JET Loader
      • RPG Loader
      • LWT Loader
      • SGT Loader
      • JNK Loader
      • Angelic Guard
      • Wilhelm
      • Bone Head 2.0
      • Saturn
      • Mal
    • Rat Bandits
      • Tunnel Rat
      • Rat Thief
      • Lab Rat
      • Field Rat
      • Miner Rat
      • Lee
      • Dan
      • Ralph
      • Mick
      • Flinter
    • Stalker
      • Needle Stalker
      • Ambush Stalker
      • Spring Stalker
      • Cyclone Stalker
      • Henry
      • Pimon
      • Sinkhole
    • Surveyor
      • Repair Surveyor
      • Shield Surveyor
      • Jack's Protector Surveyor
    • Thresher
      • Tadpole Thresher
      • Feeler Thresher
      • Wormhole Thresher
      • Turf Thresher
      • Gluttonous Thresher
      • Old Slappy
      • Terramorphous the Invincible
    • Varkid
      • Larva Varkid
      • Adult Varkid
      • Badass Varkid
      • Mutated Varkid
      • Chubby Varkid
      • Madame Von Bartlesby
      • Vermivorous the Invincible
    • Bosses
      • Knuckledragger
      • Bewm & Boom
      • Captain Flynt
    • Quest Bosses
      • Midgemong
      • Doc Mercy
      • Assassin Wot
      • Assassin Oney
      • Assassin Reeth
      • Assassin Rouf
      • Scorch
    • Captain Scarlett (DLC)
      • Anchorman
      • Sand Worm
      • Buccaneer
      • Sand Worm Grub
      • Cabin Boy
      • Sand Worm Queen
      • Corsair
      • Leviathan
      • Cursed Pirate
      • Grogmaster
      • Gunner
      • Harpooner
      • Mine Layer
      • Pirate
      • Rapscallion
      • Scarlett Pirate
      • Swabbie
      • Benny the Booster
      • Big Sleep
      • DJ Tanner
      • H3RL-E
      • Hyperius the Invincible
      • Lil' Sis
      • Lt. Hoffman
      • Lt. White
      • Master Gee the Invincible
      • Mr. Bubbles
      • No-Beard
      • P3RV-E
      • Roscoe
      • Sandman
      • Tinkles
      • Toothless Terry
    • Mister Torgue (DLC)
      • Biker
      • Bruiser (Biker)
      • Enforcer
      • Gremlin
      • Rioter
      • Torgue Engineer
      • Torgue Loader
      • Anonymous Troll
      • Badassasaurus
      • Buff Gamer
      • Enrique
      • Game Critic
      • Monster Truck
      • Motor Momma
      • Pete the Invincible
      • Piston
      • Piston's Blimp
      • Pyro Pete
      • Sully the Stabber
    • Sir Hammerlock (DLC)
    • Tiny Tina (DLC)
    • Special Enemies
      • Creeper
      • Slagged Bloodwing
      • Handsome Jack
      • The Warrior
  • Editions
    • Deluxe Vault Hunter Edition
    • Ultimate Loot Chest Edition
  • Media
    • Screenshots
    • Videos
      • Gun Maker Trailers
  • DLC
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • Easter Eggs
    • Playable Characters
      • Axton
      • Gaige
      • Maya
      • Salvadore
      • Zer0
    • NPCs
      • Lilith
      • MAL
    • Enemies
      • Loaders
      • Son of Mothrakk
      • Splinter Group
    • Missions
      • Too Close for Missiles
      • A Dam Fine Rescue
      • Where Angels Fear to Tread
      • Clan War
      • Splinter Group
      • Showdown
      • 3:10 to Kaboom
      • Won't Get Fooled Again
    • Locations
      • Sanctuary
      • Goose's Roost
      • Rat's Nest
    • Misc.
    • Captain Scarlett DLC
      • A Study In Scarlett
      • Burying the Past
      • Pierfest
      • Sand Worms
      • Grendel
      • Freedom of Speech
      • Just Desserts for Desert Deserters
      • Hayter's Folly
  • Guides
  • Walkthrough
    • Story Missions
      • A Train to Catch
      • Rising Action
      • Bright Lights, Flying City
      • Wildlife Preservation
      • The Once and Future Slab
      • The Man Who Would be Jack
      • Where Angels Fear to Tread
      • Toil and Trouble
      • Data Mining
      • The Talon of God
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
      • This Town Ain't Big Enough
      • Shielded Favors
      • Bad Hair Day
      • Handsome Jack Here!
      • Symbiosis
    • Best Minion Ever
    • The Road to Sanctuary
      • Do No Harm
      • Medical Mystery
      • Medical Mystery: X-Com-municate
      • Claptrap's Secret Stash
      • Rock, Paper, Genocide: Fire Weapons!
      • Rock, Paper, Genocide: Shock Weapons!
      • Rock, Paper, Genocide: Corrosive Weapons!
      • Rock, Paper, Genocide: Slag Weapons!
      • The Name Game
      • Assassinate the Assassins
    • Plan B
      • No Vacancy
      • Neither Rain Nor Sleet Nor Skags
    • Hunting the Firehawk
      • Cult Following: Eternal Flame
      • Cult Following: False Idols
      • Cult Following: Lighting the Match
      • Cult Following: The Enkindling
      • In Memoriam
    • A Dam Fine Rescue
    • Captain Scarlett DLC
      • A Warm Welcome
      • My Life for a Sand Skiff
      • A Study in Scarlett
      • Two Easy Pieces
      • The Hermit
      • Crazy About You
      • Whoops
      • Let There Be Light
      • X Marks the Spot
      • Fire Water
      • Giving Jocko A Leg Up
      • Wingman
      • Burying the Past
      • Man's Best Friend
      • Message in a bottle 1
      • Message in a bottle 2
      • Message in a bottle 3
      • Message in a bottle 4
      • Message in a bottle 5
      • Smells Like Victory
      • Declaration Against Independents
      • Ye Scurvy Dogs
      • Grendel
      • Just Desserts for Desert Deserters
      • Faster Than the Speed of Love
      • I Know it When I See It
      • Don't Copy That Floppy
      • Freedom of Speech
      • Catch A Ride, and Tetanus
    • Arid Nexus - Badlands
      • Uncle Teddy
      • Get to Know Jack
      • Hungry Like the Skag
    • Eridium Blight
      • A Real Boy: Clothes Make the Man
      • A Real Boy: Face Time
      • A Real Boy: Human
      • Customer Service
      • Kill Yourself
      • To Grandmother's House We Go
    • Highlands
      • Arms Dealer
      • Hyperion Contract #873
      • Stalker of Stalkers
      • The Overlooked: This is Only a Test
      • The Overlooked: Shields Up
    • Lynchwood
      • 3:10 to Kaboom
      • Animal Rescue: Medicine
      • Animal Rescue: Food
      • Animal Rescue: Shelter
      • Breaking the Bank
      • Showdown
    • Ore Chasm
      • Hyperion Slaughter: Round 1
      • Hyperion Slaughter: Round 2
      • Hyperion Slaughter: Round 3
      • Hyperion Slaughter: Round 4
      • Hyperion Slaughter: Round 5
    • Sanctuary
      • Animal Rights
      • Bearer of Bad News
      • BFFs
      • Capture the Flags
      • Clan Wars: Starting the War
      • Claptrap's Birthday Bash!
      • Demon Hunter
      • Doctor's Orders
      • Hell Hath No Fury
      • Hidden Journals
      • Home Movies
      • Mighty Morphin'
      • Mine, All Mine
      • Monster Mash (Part 1)
      • Monster Mash (Part 2)
      • Monster Mash (Part 3)
      • Perfectly Peaceful
      • Poetic License
      • Rakkaholics Anonymous
      • Rocko's Modern Strife
      • Safe and Sound
      • Slap Happy
      • Splinter Group
      • Swallowed Hole
      • The Bane
      • The Chosen One
      • The Cold Shoulder
      • The Good, the Bad and the Mordecai
      • The Overlooked: Medicine Man
      • This Just In
      • Torture Chairs
      • Won't Get Fooled Again
      • You. Will. Die.
    • Sawtooth Cauldron
      • The Great Escape
      • The Lost Treasure
    • The Dust
      • Clan War: Starting the War
      • Clan War: First Place
      • Clan War: Reach the Dead Drop
      • Clan War: End of the Rainbow
      • Clan War: Trailer Trashing
      • Clan War: Wakey Wakey
      • Clan War: Zafords vs. Hodunks
      • Positive Self Image
      • Too Close for Missiles
    • Three Horns - Valley
      • The Ice Man Cometh
    • Tundra Express
      • No Hard Feelings
      • The Pretty Good Train Robbery
      • You Are Cordially Invited: Party Prep
      • You Are Cordially Invited: RSVP
      • You Are Cordially Invited: Tea Party
    • Other Locations
      • Bandit Slaughter: Round 1
      • Bandit Slaughter: Round 2
      • Bandit Slaughter: Round 3
      • Bandit Slaughter: Round 4
      • Bandit Slaughter: Round 5
      • Best Mother's Day Ever
      • Defend Slab Tower
      • Minecart Mischief
      • Note for Self-Person
      • Out of Body Experience
      • Shoot This Guy in the Face
      • Statuesque
      • Written By the Victor
    • Hidden Vault Symbols
      • Arid Nexus - Boneyard
      • Bloodshot Ramparts
      • Caustic Caverns
      • Eridium Blight
      • Fink's Slaughter House
      • Frostburn Canyon
      • Hero's Pass
      • Natural Selection Annex
      • Ore Chasm
      • Sanctuary
      • Sanctuary Hole
      • Southern Shelf
      • Southern Shelf - Bay
      • Southpaw Steam and Power
      • The Bunker
      • The Fridge
      • The Highlands
      • The Holy Spirits
      • Thousand Cuts
      • Three Horns - Divide
      • Three Horns - Valley
      • Vault of the Warrior
      • Wild Life Exploitation Preserve
      • Windshear Waste
  • Achievements
    • PlayStation 3 Trophies
      • Captain Scarlett and Her Pirate's Booty Trophies
      • Mr. Torgue's Campaign of Carnage Trophies
      • Sir Hammerlock's Big Game Hunt Trophies
    • Xbox 360 Achievements
      • Captain Scarlett and Her Pirate's Booty Achievemen
      • Mr. Torgue's Campaign of Carnage Achievements
      • Sir Hammerlock's Big Game Hunt Achievements
    • Steam Achievements
  • Cheats
    • Easter Eggs
      • Minecraft Easter Egg
      • Teenage Mutant Ninja Turtles Easter Egg
      • Donkey Kong Easter Egg
      • More Easter Eggs
    • Unlock Golden Keys & Promo Items
    • Farm Badass Tokens
    • Unlock Golden Keys & Veteran Skins
    • Duplicate Weapons and Infinite Money