The Elder Scrolls V: Skyrim
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    Alduin's Wall

    After the conversation in the basement, head for Sky Haven Temple. Ideally speaking, you want to start at Markarth either by carriage or fast travel. Head back up the river and follow it north when you can. You can actually drop right in front of the cave if you travel along the mountains but I recommend a slow approach. There’s a dragon that hovers around the entrance as well as groups of tribal people called Forsworn. While you could pass them on the way in, you won’t be able to fast travel on the way out because they’ll be nearby, making your exit difficult. On the way in, however, you have the assistance of a couple of companions (three if you have your own), not to mention the forsworn and dragon will fight each other.

    Once you enter, kill the group in the first room, they shouldn’t be too difficult with all the help you have. Then keep going until you come to a room with a really tall ceiling. Take the stairs on the right. At the top will be three spinning pillars. Turn them all so that they show the symbol with the wings around the outside and an arrow pointing down in the middle. Cross the bridge and go through the cob webs.

    In the next room, there will be pressure plates all over the floors. The symbol you want here is the same as the one you wanted on the pillars. Only walk on those tiles until you make it to the far end and pull the chain to deactivate the trap. Then go to the doorway and go over the newly lowered bridge. Go through the caverns until you come to a large room with a big face on the wall. You have to wait until your party catches up and Esbern explains the solution to this. Stand on the giant circle in the floor and “activate” the floor. This will cause you to shed some of your own blood to open the door. Go through the face in the wall and up a long hallway.In the next room, you will come to Alduin’s Wall. Unfortunately, at this point, you need to wait for Esbern to catch up, then talk for a while and then you’ll be asked about a particular shout. When you respond that you don’t know, you’ll have to head to High Hrothgar to ask the Grey Beards. Before you leave, check the side rooms here for a full set of Blade Armor and Dragon’s Bane, a sword that does extra damage to dragons and extra shock damage.

    The Elder Scrolls V: Skyrim Discussion

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    The Elder Scrolls V: Skyrim Walkthrough

    Main Quest

    Unbound Before the Storm Bleak Falls Barrow Dragon Rising The Way of the Voice The Horn of Jurgen Windcaller A Blade in the Dark Diplomatic Immunity A Cornered Rat Alduin's Wall The Throat of the World Elder Knowledge Alduin's Bane Season Unending Fallen The World Eater's Eyrie Sovngarde Dragonslayer

    The Companions

    Joining Taking Up Arms Trouble in Skyrim Proving Honor Hired Muscle The Silver Hand Retrieval Strike at the Heart Blood's Honor Purity of Revenge Glory of the Dead

    The College of Winterhold

    First Lessons Under Saarthal Hitting the Books Good Intentions Revealing the Unseen Containment Staff of the Magnus Eye of the Magnus

    Dark Brotherhood

    Loss of Innocence With Friends Like These Destroy the Dark Brotherhood! Sanctuary Mourning Never Comes Whispers in the Dark Silence Has Been Broken Bound Until Death Breaching Security The Cure for Madness Recipe for Disaster To Kill an Emperor Death Incarnate Hail Sithis!

    Thieves Guild

    A Chance Arrangement Taking Care of Business Loud and Clear Dampened Spirits The Scoundrel's Folly Speaking with Silence Hard Answers The Persuit Trinity Restored Blindsighted Darkness Returns

    The Stormcloaks

    Taking Up Arms The Jagged Crown Message to Whiterun The Battle for Whiterun A False Front Fort Snowhawk Fort Greenwall Fort Hraggstad Battle for Solitude

    The Imperials

    Fort Hraggstad The Jagged Crown Message to Whiterun The Battle for Whiterun A False Front Fort Amol Fort Greenwall Fort Dunstad Battle for Windhelm

    Dawnguard - Vampires

    Awakening Bloodline Bloodstone Chalice Prophet Seeking Disclosure Chasing Echoes Beyond Death Scroll Scouting Unseen Visions Touching the Sky Kindred Judgement

    Dawnguard - The Dawnguard

    Awakening Bloodline A New Order Prophet Seeking Disclosure Chasing Echoes Beyond Death Scroll Scouting Unseen Visions Touching the Sky Kindred Judgement

    Hearthfire

    Falkreath: Lakeside Manor Hjaalmarch: Windstad Manor The Pale: Heljarchen Hall Building Materials Adoption

    Dragonborn

    The Temple of Miraak The Fate of the Skaal Cleansing the Stones The Path of Knowledge The Gardener of Men At the Summit of Apocrypha The Final Descent - Side Misc.

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