The Elder Scrolls V: Skyrim
7,231 tracking
279 pages
10 contributors
portrait image
  • Edit this Game 
  • Edit this page 

    4.41/5

    6,294 ratings
    Your rating:

    Diplomatic Immunity

    Delphine will take you back downstairs and explain her plan. You are off to Solitude which is in the far NW. Take the carriage if you can’t fast travel there. Get inside the town and make your way over to the Winking Skeever Inn and talk to Malborn. He will tell you to give him things you need. You will take any normal clothes with you but if there's anything you need to bring with you, give it to him and he will smuggle it in for you. Talk to Delphine outside who will give you party clothes and hold the rest of your things in the chest in her secret room until after the quest is over. Take your party invitation and hop in the carriage to get to the embassy. Talk to the woman there to be allowed in.

    Talk to the hostess and then talk to Malborn. Ask him for a drink, and then tell him you are ready. Head into the crowd and find the Redgaurd named Razelan. Give him your drink and then ask him to cause a distraction. As soon as he starts the speech, meet up with Malborn. He will lead you into a room to get your things. When you go through the next door, he will lock it behind you.

    The first room to your left has soldiers in it. You are going to have to get by them and it’s unlikely you are going to be able to sneak unless you use invisibility. Use a sneak attack on the first guard you see, and then use the room or the hallway for space to kill them. At the top of the stairs in this room, take a left and head for the door that leads outside.

    Out here, you will face two guards and a Thalmor mage. He will alternate (or simultaneously) cast a shield spell and a really powerful shock spell. Try to attack them from where you started in this area. Just peak around the corner and shoot with an arrow or magic from here. You can usually get them to stay in ranged mode if you hang back and the pillar in front of you will take most of the beating. If you get a chance, take out the mage first, and then the two guards will be easy. Go past where the guards were and into the next building.

    Kill the guard at the far end and then you'll have to deal with two people and a summoned golem. There are plenty of obstacles to use so take a swing or shot and then duck behind a column or doorway. One of the people will have a key to the dungeon. Take that and head downstairs. In the dungeon will be a single sentry. Kill him from afar, check the chest for a book (it's marked), and free the lone prisoner. After you free him, a couple of soldiers will come down with Malborn. It is possible to save Malborn if you are quick (which will lead to another quest later). Kill the two guards and one of them will be carrying a key for that trap door. Go through the trap door.

    In this tunnel is a lone Frost Troll. Kill it and follow your companion out of the cave. If you have trouble, it is possible to get him stuck going up and down the ramp in the room by going under it and then coming back toward him repeatedly. Head back to Riverwood to talk to Delphine to finish this leg of the quest. Make sure you take your things from her chest.

    The Elder Scrolls V: Skyrim Discussion

    100

    The Elder Scrolls V: Skyrim Walkthrough

    Main Quest

    Unbound Before the Storm Bleak Falls Barrow Dragon Rising The Way of the Voice The Horn of Jurgen Windcaller A Blade in the Dark Diplomatic Immunity A Cornered Rat Alduin's Wall The Throat of the World Elder Knowledge Alduin's Bane Season Unending Fallen The World Eater's Eyrie Sovngarde Dragonslayer

    The Companions

    Joining Taking Up Arms Trouble in Skyrim Proving Honor Hired Muscle The Silver Hand Retrieval Strike at the Heart Blood's Honor Purity of Revenge Glory of the Dead

    The College of Winterhold

    First Lessons Under Saarthal Hitting the Books Good Intentions Revealing the Unseen Containment Staff of the Magnus Eye of the Magnus

    Dark Brotherhood

    Loss of Innocence With Friends Like These Destroy the Dark Brotherhood! Sanctuary Mourning Never Comes Whispers in the Dark Silence Has Been Broken Bound Until Death Breaching Security The Cure for Madness Recipe for Disaster To Kill an Emperor Death Incarnate Hail Sithis!

    Thieves Guild

    A Chance Arrangement Taking Care of Business Loud and Clear Dampened Spirits The Scoundrel's Folly Speaking with Silence Hard Answers The Persuit Trinity Restored Blindsighted Darkness Returns

    The Stormcloaks

    Taking Up Arms The Jagged Crown Message to Whiterun The Battle for Whiterun A False Front Fort Snowhawk Fort Greenwall Fort Hraggstad Battle for Solitude

    The Imperials

    Fort Hraggstad The Jagged Crown Message to Whiterun The Battle for Whiterun A False Front Fort Amol Fort Greenwall Fort Dunstad Battle for Windhelm

    Dawnguard - Vampires

    Awakening Bloodline Bloodstone Chalice Prophet Seeking Disclosure Chasing Echoes Beyond Death Scroll Scouting Unseen Visions Touching the Sky Kindred Judgement

    Dawnguard - The Dawnguard

    Awakening Bloodline A New Order Prophet Seeking Disclosure Chasing Echoes Beyond Death Scroll Scouting Unseen Visions Touching the Sky Kindred Judgement

    Hearthfire

    Falkreath: Lakeside Manor Hjaalmarch: Windstad Manor The Pale: Heljarchen Hall Building Materials Adoption

    Dragonborn

    The Temple of Miraak The Fate of the Skaal Cleansing the Stones The Path of Knowledge The Gardener of Men At the Summit of Apocrypha The Final Descent - Side Misc.

    The world of video games at your fingertips

    Gamewise allows you to connect with your favourite games and interact with them like never before.

    No Facebook account? Click here.

    Join the 98,073 gamers already here

    Please log in to continue

    Not yet a member?

    Don't have a Facebook account?
    Sign up manually.

    close