The Elder Scrolls V: Skyrim
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    The Horn of Jurgen Windcaller

    As per the usual, the first room has a group of three enemies. Take them out however you choose. If you're playing a mage, one of the enemies may carry a rather nice necromancer robe. Go into the cavern on the left. As you enter the caverns, you may find some undead fighting a mage. Kill both groups but be careful, the Draugr here use frost magic. Using fire magic can make quick work of them if you get the jump on them. Follow the hall into a room and up some stairs. Go over a bridge and down a few more stairs to get to a door to a new area.

    Go down the stairs and you'll pass an overlook. After that, on the right will be a branching path and in front of you is a fire trap so you should sprint shout over it. Take a left and cross bridge (or drop down, it’s faster). You want to exit this room through the southern door which will bring you around and over a new bridge. Follow this path and you'll come to a larger room with an oil slick. Watch for an ambush and use the oil to your advantage here.

    You'll come to a few bridge like sections and then go down a broken part to an area with a bunch of skeletal archers. Kill them but before you cross the bridge, there is a ramp along the north wall that leads to the lower level where a Word Wall awaits you. Head back up and cross the bridge. At the other end of the bridge will be a doorway with three gates and a set of rocks sticking out of the ground. Run strait past these so that they each activate causing all three gates to open. Just as you activate the last one, Whirlwind Sprint through the gates and then do a regular sprint the rest of the way.

    On the other side, you will come to a room with a huge number of pressure sensitive tiles. There are two types of tiles. There are tiles with a dark center that have their holes at diagonals and then there are light tiles which have their holes in cardinal directions. You want to only step on the light tiles. When you get close to the end, all of the tiles seem to be dark so you will just have to sprint over to them. When you do, you will encounter Frostbite Spiders on the other side. Kill them and head through the web on the far side of the room. Then go through the wooden door just after that and pull the chain to the left side of the gate.

    Cross the bridge in the next room to the chest. There will be a note on top of the chest but you may need to aim higher than you might think to get it. Read the note and head through the door behind the chest. You will pass a bunch of urns and a chest. Take what you like and then continue on. In the next area, head forward until you find a level. Flip the lever, go through the next room and then take two rights to put you on the path out of here or take a left to explore a side room. Once outside, Fast Travel to Riverwood.

    The Elder Scrolls V: Skyrim Discussion

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    The Elder Scrolls V: Skyrim Walkthrough

    Main Quest

    Unbound Before the Storm Bleak Falls Barrow Dragon Rising The Way of the Voice The Horn of Jurgen Windcaller A Blade in the Dark Diplomatic Immunity A Cornered Rat Alduin's Wall The Throat of the World Elder Knowledge Alduin's Bane Season Unending Fallen The World Eater's Eyrie Sovngarde Dragonslayer

    The Companions

    Joining Taking Up Arms Trouble in Skyrim Proving Honor Hired Muscle The Silver Hand Retrieval Strike at the Heart Blood's Honor Purity of Revenge Glory of the Dead

    The College of Winterhold

    First Lessons Under Saarthal Hitting the Books Good Intentions Revealing the Unseen Containment Staff of the Magnus Eye of the Magnus

    Dark Brotherhood

    Loss of Innocence With Friends Like These Destroy the Dark Brotherhood! Sanctuary Mourning Never Comes Whispers in the Dark Silence Has Been Broken Bound Until Death Breaching Security The Cure for Madness Recipe for Disaster To Kill an Emperor Death Incarnate Hail Sithis!

    Thieves Guild

    A Chance Arrangement Taking Care of Business Loud and Clear Dampened Spirits The Scoundrel's Folly Speaking with Silence Hard Answers The Persuit Trinity Restored Blindsighted Darkness Returns

    The Stormcloaks

    Taking Up Arms The Jagged Crown Message to Whiterun The Battle for Whiterun A False Front Fort Snowhawk Fort Greenwall Fort Hraggstad Battle for Solitude

    The Imperials

    Fort Hraggstad The Jagged Crown Message to Whiterun The Battle for Whiterun A False Front Fort Amol Fort Greenwall Fort Dunstad Battle for Windhelm

    Dawnguard - Vampires

    Awakening Bloodline Bloodstone Chalice Prophet Seeking Disclosure Chasing Echoes Beyond Death Scroll Scouting Unseen Visions Touching the Sky Kindred Judgement

    Dawnguard - The Dawnguard

    Awakening Bloodline A New Order Prophet Seeking Disclosure Chasing Echoes Beyond Death Scroll Scouting Unseen Visions Touching the Sky Kindred Judgement

    Hearthfire

    Falkreath: Lakeside Manor Hjaalmarch: Windstad Manor The Pale: Heljarchen Hall Building Materials Adoption

    Dragonborn

    The Temple of Miraak The Fate of the Skaal Cleansing the Stones The Path of Knowledge The Gardener of Men At the Summit of Apocrypha The Final Descent - Side Misc.

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